At level 1, the lowest level it's fought at: the archetype table's row at that level × the enemy's own multipliers, rounded, as the game's scaling code does. Break bar: 2000% of HP, stunned 3 turns when broken.
Where it's fought 1
Area
Level
HP
Hard
Attack
Scripted fight
1
252
315
18
The level is the area's own level, or the encounter's when it sets one. HP and Attack on Normal, HP on Hard; Easy has Normal's HP. Placed enemies can carry a level offset of their own on top (not read yet).
HP by encounter level
Normal
Hard
The Weak archetype's HP at each level × this enemy's HP multiplier (×3), rounded. Marked: the levels it is fought at.Show the numbers
Encounter level
Normal
Hard
1
252
315
3
390
486
6
912
1,137
9
1,551
1,935
12
2,433
3,042
15
3,597
4,497
18
5,082
6,354
21
6,870
8,586
24
8,874
11k
27
11k
14k
30
14k
17k
33
17k
21k
36
21k
26k
39
25k
31k
42
30k
37k
45
36k
46k
48
44k
55k
51
54k
67k
54
67k
84k
57
83k
104k
60
101k
126k
63
119k
149k
66
140k
175k
69
162k
203k
72
191k
239k
75
224k
280k
78
261k
327k
81
303k
378k
84
348k
435k
87
397k
497k
90
452k
564k
93
512k
640k
96
578k
722k
99
649k
811k
100
669k
836k
New Game+
Run
Level
HP
Hard
Attack
First run
1
252
315
18
NG+1
61
107,028
133,782
1,966
NG+2
91
471,132
588,915
4,310
NG+3
111
780,945
976,182
6,633
NG+4
131
999,180
1,248,972
8,481
NG+5
151
1,234,776
1,543,470
10,475
NG+1 to NG+5 add +60, +90, +110, +130, +150 levels to every encounter. HP on Normal and Hard, Attack on Normal.