At level 30, the lowest level it's fought at: the archetype table's row at that level × the enemy's own multipliers, rounded, as the game's scaling code does. Break bar: 120% of HP, stunned 1 turns when broken.
Where it's fought 7
Area
Level
HP
Hard
Attack
The Continent
1–100
120 – 318,500
150 – 398,125
23 – 7,105
The Continent
30
6,631
8,289
717
Scripted fight
37
10,393
12,991
960
Frozen Hearts
63
56,861
71,077
2,575
The Continent
67
70,048
87,559
2,817
Flying Manor
83
158,196
197,745
4,357
Scripted fight
85
173,236
216,544
4,592
The level is the area's own level, or the encounter's when it sets one. A range means the area follows the party: its highest level, held inside that range. HP and Attack on Normal, HP on Hard; Easy has Normal's HP. Placed enemies can carry a level offset of their own on top (not read yet).
HP by encounter level
Normal
Hard
The Regular archetype's HP at each level × this enemy's HP multiplier (×1), rounded. Marked: the levels it is fought at.Show the numbers
Encounter level
Normal
Hard
1
120
150
3
186
232
6
434
542
9
738
922
12
1,159
1,448
15
1,713
2,141
18
2,420
3,025
21
3,271
4,088
24
4,225
5,281
27
5,341
6,676
30
6,631
8,289
33
8,109
10k
36
9,787
12k
37
10k
13k
39
12k
15k
42
14k
18k
45
17k
22k
48
21k
26k
51
26k
32k
54
32k
40k
57
40k
49k
60
48k
60k
63
57k
71k
66
67k
83k
67
70k
88k
69
77k
97k
72
91k
114k
75
107k
134k
78
125k
156k
81
144k
180k
83
158k
198k
84
166k
207k
85
173k
217k
87
189k
237k
90
215k
269k
93
244k
305k
96
275k
344k
99
309k
386k
100
319k
398k
New Game+
Run
Level
HP
Hard
Attack
First run
30
6,631
8,289
717
NG+1
90
215,042
268,803
5,213
NG+2
120
417,578
521,973
9,307
NG+3
140
525,298
656,623
11,701
NG+4
160
641,015
801,269
14,272
NG+5
180
764,210
955,263
17,010
NG+1 to NG+5 add +60, +90, +110, +130, +150 levels to every encounter. HP on Normal and Hard, Attack on Normal.