Hysteria
Whenever a healthy Survivor becomes injured, all injured Survivors gain Oblivious for 40s. Cooldown: 20s.
"Sorry I got a little jumpy there. Didn't know quite what to expect." -Robert Kendo
Numbers at each tier
Every value the perk uses, resolved from the game's own description tables. Values that change between tiers are highlighted.
| Value | Tier I · Uncommon | Tier II · Rare | Tier III · Very Rare |
|---|---|---|---|
| Oblivious duration | 30 | 35 | 40 |
| Cooldown | 20 | 20 | 20 |
Full text per tier
Tier I
Whenever a healthy Survivor becomes injured, all injured Survivors gain Oblivious for 30s. Cooldown: 20s.
Tier II
Whenever a healthy Survivor becomes injured, all injured Survivors gain Oblivious for 35s. Cooldown: 20s.
Tier III
Whenever a healthy Survivor becomes injured, all injured Survivors gain Oblivious for 40s. Cooldown: 20s.
Overview
- Role
- Killer
- Character
- The Nemesis
- Teachable at level
- 35
- Categories
- Trickery