Sourcemined
Dead by Daylight
KillerVerified on build 25912225
The Judgment icon

The Judgment

Will of the Gods: the numbers

DIVINE LIGHT Press the Power button to Charge Will of The Gods and call upon Divine Light, allowing The Judgment to control its trajectory for a moment. Divine Light passes through all obstacles, at a slightly lower speed. When The Judgment is ready, they can Cast Divine Light, sending forth, becoming lethal and gaining constant speed, unaffected by obstacles. The longer Divine Light is controlled, the stronger the Cast action will be, increasing its acceleration, duration, and becoming lethal more quickly. Anytime a Survivor is caught in a Cast Divine Light’s trajectory, if they are not a Heretic, they gain Heresy and lose a health state. HERESY When a Survivor is damaged by Divine Light, they gain Heresy, which makes their repairs less efficient, causing loss of progress on Good Repair Skillcheck. Heresy will decay over time after Repenting at a Shrine of Judgment, when Liberating Heretics from Exile or when saved from the Exile. EXILE When standing over a Survivor affected by Heresy, The Judgment can Exile them or Kill them if they are on their second hook, gaining Zealous. When Exiled, they gain a Hook State and must dodge Seeds of Punishment, which seek to purify the Exile of their presence. While in Exile, Survivors can use the Searcher’s Pendant to collect Exiled Souls, which grant them bonus protections when saved from the Exile by Survivors who liberate them at a Shrine of Judgment. ZEALOUS While Zealous, The Judgment gains the ability to quickly redirect Divine Light after casting it. Divine Light is also larger and faster.

The power's tunables as the game stores them. Distances and speeds are converted from engine centimetres to metres; everything else is shown as stored.

TunableValueNote from the game data
Max walk speed4.4 m/s
Carrying camper max walk speed percent0.8
Terror radius32 m
Far hit distance16 m
=============shrine=============0
Distance threshold for generator near shrines1,600If an already spawned shrine is closer than this threshold from the generator being evaluated, apply an harsher penalty for spawning a shrine near another door
Shrine anti camp time to activate new shrine10The time before shrine starts to expand
Survivor teleport to shrine min distance from killer3,200When picking a Shrine to teleport to, the Shrine needs to be at least this distance from killer.
Survivor immune to projectile after teleport to shrine status effect duration1Survivor gains this seconds of immunity to projectile after teleporting to a Shrine. (-1: off, > 0: on)
=============sin=============0
Sin decay duration30Time to decay sin from 100% to 0
Block exit gate duration8The duration of the gate blocker effect
=============projectile=============0
Projectile cooldown duration6Duration of the projectile ability cooldown
Empowered duration60Duration of the empowered state
Projectile not spawned duration5
Projectile build up duration0.8
Projectile controlled duration3
Projectile fling delay duration0.15
Projectile fling uptime duration1
Projectile tear down duration1
Projectile time out duration1
Projectile bounce delay duration0.4
Empowered has aiming control during fling duration0.6The time during which the killer has control of the projectile during the fling delay state (when killer is empowered) (-1: off, > 0: on)
Has aiming control during fling duration-1The time during which the killer has control of the projectile during the fling delay state (when killer is NOT empowered) (-1: off, > 0: on)
Apply killer blindness effect while charging projectile-1-1: off, 1: on
Apply killer blindness effect while controlling projectile-1-1: off, 1: on
Projectile enable warning-1-1: off, 1: on
Projectile warning max distance400 mThe distance for the K044 projectile warning effect to trigger on survivors
Projectile warning angle45The angle for the K044 projectile warning effect to trigger on survivors
Projectile warning effect duration2The time the warning effect should remain active for
=============hazard at survivor=============0
Hazard at survivor probability0.15
Hazard at survivor max probability0.5
Hazard at survivor probability addition when missed0.05.
Hazard at survivor front back offset from survivor75
Hazard at survivor side offset from survivor50
Hazard at survivor min distance from other hazards400
=============hazard in front of survivor=============0
Hazard in front of survivor probability0.5
Hazard in front of survivor min distance from survivor250
Hazard in front of survivor max distance from survivor650
Hazard in front of survivor min distance from other hazards400
Hazard in front of survivor side offset from survivor30
=============hazard away from survivor=============0
Hazard away from survivor probability0.25
Hazard away from survivor min distance from survivor600
Hazard away from survivor max distance from survivor2,000
Hazard away from survivor min distance from other hazards400
=============exile=============0
Hook timer reduction per hazard hit3How much hook timer to reduce when survivor is hit by hazard

Teachable perks 3

Add-ons 20

Overview

Power
Will of the Gods
Difficulty
VeryHard
Chapter
Udon