Sourcemined
Dead by Daylight
KillerVerified on build 25912225
The Good Guy icon

The Good Guy

Playtime's Over: the numbers

After the rage of being trapped in the body of a doll subsided, the Lakeshore Strangler realized this new body was the perfect host to disorient and surprise his kills. SPECIAL ABILITY: HIDEY-HO MODE Chucky can enter Hidey-Ho Mode at any time, provided the cooldown is over. When in Hidey-Ho Mode, Chucky becomes Undetectable and generates map-wide Footfalls, disorienting Survivors with sounds and footprints coming from many directions. SPECIAL ABILITY: SLICE & DICE While in Hidey-Ho Mode, Chucky gets access to the charged Slice & Dice ability, allowing him to rush unsuspecting Survivors before leaping forward and performing a Slice & Dice attack. Additionally, Chucky can quickly chain a Scamper while using a Slice & Dice. SPECIAL ABILITY: SCAMPER While performing a Slice & Dice in Hidey-Ho Mode, Chucky can perform a Scamper and special-vault over a window or under a downed pallet, allowing him to close on his unsuspecting prey. “I'm one of the most notorious slashers in history. And I don't want to give that up. I am Chucky, the killer doll! And I dig it!” – Chucky

The power's tunables as the game stores them. Distances and speeds are converted from engine centimetres to metres; everything else is shown as stored.

TunableValueNote from the game data
============shared killer============0==========================================================================================================================================
Max walk speed4.4 m/sin cm/s. The max walk speed in NM
Carrying camper max walk speed percent0.8in %. The max walk speed when carrying a survivor
Terror radius32 min cm. Applicable in NM
============normal footfalls===============0
Footstep lifetime0.85in s. How long the footstep is visible for (fades in and out during this time)
Footstep maximum visibility distance16 min cm. How far before the outline is not visible anymore
Foot step frequency0.15in s. Footsteps are spawned every THIS amount of time
Footsteps should only spawn when moving01 for enabled, 0 for disabled
============hidey ho mode===============0==========================================================================================================================================
Tip toe mode duration14in s. The max time that one can spend in TTM before being forced to NM
Tip toe mode cooldown12in s. After exiting TTM, the power goes on cooldown for this time before the Enter TTM interaction is made available once more
Tip toe mode max walk speed4.4 m/sin cm/s. The max walk speed in TTM
Transition to normal mode duration1in s. The duration of the transition to NM
Transition to tip toe mode duration1in s. The duration of the transition to TTM
Tip toe mode duration penalty percentage per m1 attempt0.5in %. How much the TTM duration is depleted on M1 attempt
Tip toe mode duration warning time up advance notice1in s. How long before the HHM duration ends do we get a warning?
============illusory footfalls============0==========================================================================================================================================
Distraction spawn buffer400in cm. Buffer at which the max distance should receive. Currently the max spawn distance is the visibility distance
Distracion target direction range5 min cm. Maximum target range at which the illusion actor should go to around the survivor
Distraction max vertical spawn range4 min cm. Maximum height range where distractions can spawn from
Distraction lifetime10in s. Lifetime of each distraction. -1 will make the lifetime last as long as tip toe mode
Distraction random spawn rate min2#. Minimum range at which the random spawn rate should be
Distraction random spawn rate max6#. Maximum range at which the random spawn rate should be
Distraction maximum idle time0.2in s. Maximum idle time for a distraction
Maximum distraction around each survivor2#. Maximum distraction that each survivor can have around them. This only stop the spawning of a new distraction, if an existing one enter the range survivor can have more than this value
Chance to randomly turn back on path0.15in %. Chance to randomly turn back on path (Simulate mind game)
Chance to randomly change direction0.01in %. Chance to randomly change direction (Simulate killer changing direction)
Chance to randomly stop0.1in %. Chance to randomly stop for max idle time (Simulate looking around or doing an action)
============camerawork=============0==========================================================================================================================================
Camera work normal mode spring arm length130in cm. The length of the 3rd person camera spring arm when not colliding with anything
Camera work normal mode spring arm height110in cm. The height of the 3rd person camera, from the floor
Camera work ttm mode spring arm length95in cm. The length of the 3rd person camera spring arm when not colliding with anything
Camera work ttm mode spring arm height95in cm. The height of the 3rd person camera, from the floor
============slice and dice not the scamper=============0==========================================================================================================================================
Scamper chargeup duration1in s. The duration of the scamper charge up interaction bar. At 100% full, Scamper becomes available
Scamper duration1.8in s. The duration of the scamper phase, before entering Slice and Dice
Scamper acceleration multiplier10*. Acceleration multiplier for the scamper phase, setting this to -1 will disable any multiplier for this phase
Slice and dice acceleration multiplier100*. Acceleration multiplier for the slice and dice portion of the attack, before hitting / obstructing / missing
Slice and dice open duration0.6in s. The duration of the slice and dice portion of the attack, before hitting / obstructing / missing
Slice and dice succeed duration3in s. The duration of the slice and dice portion after the attack when succeed hit
Slice and dice miss duration2.25in s. The duration of the slice and dice portion after the attack when missing
Slice and dice obstruct duration2.25in s. The duration of the slice and dice portion after the attack when obstructing
Slice and dice turn rate limit300in degrees. The limit applied to player's left/right turn rate once started the slice and dice attack. Setting this to -1 will disable any limit
Slice and dice turn rate multiplier1*. Multiplier applied to the turn rate curve to allow increasing or decreasing how much that curve can be changed by. 1 is default turn rate from the curve
Slice and dice attack zone scale factor1.5*. Scaling of the attack zone of slice and dice
Scamper chaining input buffer0.5in s. Small buffer to let the user press the chain before the prompt appears. If no buffer is allowed set this to 0.1. Only valid if chaining requires an input
============scamper pallet and windows=============0==========================================================================================================================================
Crawl duration1in s. The duration of the scamper under a pallet
Quick vault duration1in s. The duration of the scamper on a window
=========scoring===========0==============================================================================================================================
Injure after quick vault buffer3in s. Buffer after a quick in which an injure should trigger the scoring event

Teachable perks 3

Add-ons 20

Overview

Power
Playtime's Over
Difficulty
Intermediate
Chapter
Yerkes