Sourcemined
Dead by Daylight
KillerVerified on build 25912225
The Singularity icon

The Singularity

Quantum Instantiation: the numbers

A dark crystalline structure in an ancient ruin gifted—or perhaps cursed—Hux with sentience. He built a new body, and with it, a terrifying way to bend the rules of physics to his benefit. The Singularity can shoot and spawn Biopods around the map; these Biopods can attach to any vertical surface they land on. The Singularity can control a Biopod remotely and look through it, and tag Survivors, afflicting them with a Temporal Slipstream. When Slipstreamed, The Singularity can teleport next to the Slipstreamed Survivor either by using the Biopods to tag them, or by shooting them. When a Slipstreamed Survivor is in proximity to another Survivor, the Slipstream can spread. All Slipstreamed Survivors are briefly revealed with Killer Instinct. SPECIAL STATE: OVERCLOCK MODE After a successful Slipstream teleport, The Singularity enters Overclock Mode. In this state, The Singularity gains 3% movement speed for 5.7 seconds, can basic-break dropped pallets or breakable walls and basic-vault windows faster, and cannot be stunned. Attempts to stun remove Overclock Mode and The Singularity is afflicted with 50% Hindered for 3 seconds. SPECIAL INTERACTION: ELECTROMAGNETIC PULSE At the beginning of each Trial, several Supply Cases spawn, each containing an EMP. Survivors can use these EMPs to remove the Slipstream from themselves or others, or to briefly disable a Biopod. Once used, the EMP is destroyed.

The power's tunables as the game stores them. Distances and speeds are converted from engine centimetres to metres; everything else is shown as stored.

TunableValueNote from the game data
Max walk speed4.6 m/s
Carrying camper max walk speed percent0.8
Terror radius32 m
============================lock on0
Lock on screen coverage percentage y0.35What percentage the lockon reticle uses of the screen, based on the height of the window
Lock on maximum range20 mRange in CM, within this distance from a pod, you can lock on to the survivor
Lock on retain progress time0.25Time in seconds during which a lockon progress should retain before it starts to decrease
Lock on teleport time0.8Time in seconds which it takes to lock-on and teleport
Lock on assimilation time0.6Time in seconds which it takes to lock-on and assimilate
Lock on cooldown time3Time in seconds after teleporting to or assimilating a survivor before we can do one of these again
Lock on anti camp lock on rate multiplier0.1Multiplier of the rate at which the killer locks on while the target is within an anticamp zone
Lock on wakeup time0.5Time in seconds it takes for the killer to get back from the killer pod to the killer itself
Lock on wakeup time anti camp multiplier3Multiplier for the time in seconds it takes for the killer to get back from the killer pod to the killer itself within the anti camp zone
Lock on auto detect range1 mA survivor within this range of a killer pod will be locked onto with priority
Total time to remove required lock on0.5Total time in seconds after which the required lockon progress will be decreased to 0
Auto aim last locked on survivor expiry time12If a survivor has recently been locked on within this time in seconds, auto aim pod towards this survivor.
Auto aim aura threshold percent0.04
============================item box0
Item box in progress duration95Base time an ItemBox will remain in the 'InProgress' state
Item box max auto charge ratio0.874The max progress ratio that an item box will auto-charge up to
Item box speed up interaction progress multiplier4How much faster a chest progresses when InProgress and being interacted with
Auto collect on item box speed up interaction finished0Whether to auto collect EMP after survivor finishes charging an item box (0: will not auto collect, > 0: will auto collect)
Initial number of in progress item boxes4How many item boxes will begin as InProgess in a match
Item box distance to show outline2,800How near a survivor must be to see the outline of an Available or InProgress ItemBox
Is item box outline visible to survivors with emp0Whether or not survivors holding an Emp can see the outline of an Available or InProgress item box (1 = true, 0 = false)
===========================emp0
Emp ammo count1How many times an Emp can be used before it is consumed
Emp interaction seconds to charge2.5How long is takes to prime the Emp
Emp interaction zoom percentage0.5Multiplier applied to default strafe offset when using the Emp (0 is no zoom, 1 is default)
Emp range10 mAOE range of the Emp
===========================assimilation0
Assimilation cooldown time1Time in seconds that a survivor cannot be assimilated after having their assimilation removed by an Emp
Pod assimilation killer instinct duration3Time in seconds for how long killer instinct should be applied to an assimilated survivor by pod assimilation (set to 0 to turn off)
Cross assimilation killer instinct duration3Time in seconds for how long killer instinct should be applied to an assimilated survivor by cross assimilation (set to 0 to turn off)
===========================killer pod0
Pod disable time45Time in seconds a killer pod will be disabled for after being hit with an EMP while being controlled by the killer
Last controlled pod linger time10Time in seconds that the aura of the pod will by displayed yellow when being exit
Max killer pod ammo8Maximum amount of killer pods that can be active at once
Pod removal range1.3 mRange in CM, a pod within this range is considered to be removed when aiming at it
Pod spawning range22 mRange in CM, maximum distance at which you can spawn a pod
Pod spawning maximum height difference500Distance in CM, pods can not be spawned higher than this difference from the killer
Pod surface distance0.75 mDistance in CM, pods are this far away from the surface the are spawned on
Pod interactable restriction range1.5 mRange in CM, can not spawn pods within this range of an interactable (that is not a collectable)
Pod window restriction range2.5 m
Pod generator restriction range2.5 m
Pod spawning allowed degrees minimum45Lowest degrees from vertical at which the pods are allowed to be spawned
Pod spawning allowed degrees maximum155Highest degrees from vertical at which the pods are allowed to be spawned
Pod spawning allowed degrees maximum when below killer120Highest degrees from vertical at which the pods are allowed to be spawned When trying to place pod below killer
Pod spawning minimum range0.8 mRange in CM, if the range between the killer and the surface is smaller, you can not spawn a pod on this surface
Pod spawning required attachment points2Must have at least this many tentacles before it can be spawned in this location
Pod spawning distance between pods with line of sight500Distance in CM, a pod can not be spawned within this distance if another pod has line of sight to it
Pod destruction delay time0.1The delay in seconds between pods being destroyed from one use of the Emp
Pod initial destruction delay time0.8
Pod attachment point rays7Do not tweak - Squared for grid
Pod spawning invalid show delay0.2Time in seconds when the pod spawning becomes invalid that we stick to the previous valid option
Pod spawning invalid teleport to survivor show delay0.2Time in seconds when we stick to a previously valid target survivor who we were aiming the pod at
Killer to pod charge time0.2Time in seconds to fully charge the interaction to possess a pod from killer
Pod to pod charge time0.2Time in seconds to fully charge the interaction to switch from a pod to another pod
Pod to killer charge time0Time in seconds to fully charge the interaction to unpossess a pod
Pod to killer vision and destroy pod charge time0.75Time in seconds to fully charge the interaction to unpossess a pod and destroy the pod
Pod to killer vision and destroy pod decharge time0.3Time in seconds to fully decharge the interaction
Pod to killer vision and destroy pod initial charge ratio0.2The initial charge percent added at start of the interaction
Killer hear sounds in pod activation delay0.2Time in seconds after which killer stays in a pod and is able to hear sounds
Pod disabled pre ending effect time2Disabled pod will display warning VFX this time in seconds before it becomes enabled again.
===========================killer pod vision0
Killer pod view pitch minimum-80Maximum amount of degrees a killer pod can rotate its view upwards
Killer pod view pitch maximum80Maximum amount of degrees a killer pod can rotate its view downwards
===========================teleport0
Teleport in duration0.2Time in seconds for the duration of the submerge
Teleport snapping duration0.1Time in seconds for the duration of the snapping underground
Teleport wakeup time1.7Time in seconds for the duration of the emerge
Recent teleport location distance delta80
Post teleport ignore killer collision linger time1.5
Recently teleported time10
Teleport killer instinct duration0Time in seconds for how long killer instinct should be applied on a teleported survivor (set to 0 to turn off)
===========================killer pod spawning0
Killer pod spawning charge time0.15Time in seconds to charge the interaction to spawn killer pods
Killer pod spawning reload time0.5Time in seconds between each killer projectile shot to spawn killer pods
Killer pod spawning decharge rate0.5
===========================score events0
Min pods removed for many pods removed score event4How many pods need to be removed by the Emp at once to qualify for the 'many pods removed' score event
Min unhooked survivor assimilations removed for many cleansed score event4How many unhooked survivors need to have their assimilation removed by the Emp at once to qualify for the related score event
Min hooked survivor assimilations removed for many cleansed score event3How many hooked survivors need to have their assimilation removed by the Emp at once to qualify for the related score event
Max tracked time since teleport to survivor10The amount of time after the killer teleports to a survivor for which the eleport strike / teleport evade events can occur
Base pod removal score value100
===========================cross survivor assimilation0
Cross survivor assimilation delay2Delay before cross survivor assimilation goes off while in range
Cross survivor assimilation range6 m
Cross survivor assimilation prevention buffer5
===========================addons0
Addon10 scream reveal duration4
Addon11 hemorrhage duration60How long in seconds of hemorrhage effect an assimilated survivor will suffer after being hit by killer's basic attack
Addon12 first activated boxes charge time extension30
Addon13 effect duration6
Addon13 activation from spawned killer pod range10 m
Addon14 recent assimilation within time2If killer returns from a pod within this time in second after they assimilated a survivor, their terror radius will be reduced.
Addon14 terror radius additive-1,200The value to be added to killer's terror radius when addon 14 is activated
Addon14 terror radius additive duration12Time in seconds for how long killer's terror will be reduced
Addon19 hindered duration6How long in seconds of hindered effect a survivor will suffer after being assimilated by a pod
Addon20 reveal survivor aura duration8Time in seconds for how long survivor's aura will be revealed
Addon pod zone range12 m
===========================overclock0
Overclock action speed modifier0.75
Overclock duration5.7Time in seconds for the overclock status effect to last after teleporting
===========================anti camp hook restrictions0
Anti camp restricted spherical radius10 m
Anti camp restricted linger time5
Anti camp restricted radius10 m
===========================projectiles0
Projectile hit distance30
Projectile speed50 m/s
=========================misc0
Overheat duration3
Third person teleport in range of anti camp duration extender1
Collision disable while in pods delay1.5
=========================aim assist0
Use aim assist v21Whether to use Aim Assist V2 (yaw scale, extended survivor capsule). 0: off, > 0: on.
Teleport to survivor aim assist rotation scale multiplier0.4When killer is aiming at an assimilated survivor, this multiplier will be applied on its rotation scale.

Teachable perks 3

Add-ons 20

Overview

Power
Quantum Instantiation
Difficulty
Hard
Chapter
Umbra