The Singularity
Quantum Instantiation: the numbers
A dark crystalline structure in an ancient ruin gifted—or perhaps cursed—Hux with sentience. He built a new body, and with it, a terrifying way to bend the rules of physics to his benefit. The Singularity can shoot and spawn Biopods around the map; these Biopods can attach to any vertical surface they land on. The Singularity can control a Biopod remotely and look through it, and tag Survivors, afflicting them with a Temporal Slipstream. When Slipstreamed, The Singularity can teleport next to the Slipstreamed Survivor either by using the Biopods to tag them, or by shooting them. When a Slipstreamed Survivor is in proximity to another Survivor, the Slipstream can spread. All Slipstreamed Survivors are briefly revealed with Killer Instinct. SPECIAL STATE: OVERCLOCK MODE After a successful Slipstream teleport, The Singularity enters Overclock Mode. In this state, The Singularity gains 3% movement speed for 5.7 seconds, can basic-break dropped pallets or breakable walls and basic-vault windows faster, and cannot be stunned. Attempts to stun remove Overclock Mode and The Singularity is afflicted with 50% Hindered for 3 seconds. SPECIAL INTERACTION: ELECTROMAGNETIC PULSE At the beginning of each Trial, several Supply Cases spawn, each containing an EMP. Survivors can use these EMPs to remove the Slipstream from themselves or others, or to briefly disable a Biopod. Once used, the EMP is destroyed.
The power's tunables as the game stores them. Distances and speeds are converted from engine centimetres to metres; everything else is shown as stored.
| Tunable | Value | Note from the game data |
|---|---|---|
| Max walk speed | 4.6 m/s | |
| Carrying camper max walk speed percent | 0.8 | |
| Terror radius | 32 m | |
| ============================lock on | 0 | |
| Lock on screen coverage percentage y | 0.35 | What percentage the lockon reticle uses of the screen, based on the height of the window |
| Lock on maximum range | 20 m | Range in CM, within this distance from a pod, you can lock on to the survivor |
| Lock on retain progress time | 0.25 | Time in seconds during which a lockon progress should retain before it starts to decrease |
| Lock on teleport time | 0.8 | Time in seconds which it takes to lock-on and teleport |
| Lock on assimilation time | 0.6 | Time in seconds which it takes to lock-on and assimilate |
| Lock on cooldown time | 3 | Time in seconds after teleporting to or assimilating a survivor before we can do one of these again |
| Lock on anti camp lock on rate multiplier | 0.1 | Multiplier of the rate at which the killer locks on while the target is within an anticamp zone |
| Lock on wakeup time | 0.5 | Time in seconds it takes for the killer to get back from the killer pod to the killer itself |
| Lock on wakeup time anti camp multiplier | 3 | Multiplier for the time in seconds it takes for the killer to get back from the killer pod to the killer itself within the anti camp zone |
| Lock on auto detect range | 1 m | A survivor within this range of a killer pod will be locked onto with priority |
| Total time to remove required lock on | 0.5 | Total time in seconds after which the required lockon progress will be decreased to 0 |
| Auto aim last locked on survivor expiry time | 12 | If a survivor has recently been locked on within this time in seconds, auto aim pod towards this survivor. |
| Auto aim aura threshold percent | 0.04 | |
| ============================item box | 0 | |
| Item box in progress duration | 95 | Base time an ItemBox will remain in the 'InProgress' state |
| Item box max auto charge ratio | 0.874 | The max progress ratio that an item box will auto-charge up to |
| Item box speed up interaction progress multiplier | 4 | How much faster a chest progresses when InProgress and being interacted with |
| Auto collect on item box speed up interaction finished | 0 | Whether to auto collect EMP after survivor finishes charging an item box (0: will not auto collect, > 0: will auto collect) |
| Initial number of in progress item boxes | 4 | How many item boxes will begin as InProgess in a match |
| Item box distance to show outline | 2,800 | How near a survivor must be to see the outline of an Available or InProgress ItemBox |
| Is item box outline visible to survivors with emp | 0 | Whether or not survivors holding an Emp can see the outline of an Available or InProgress item box (1 = true, 0 = false) |
| ===========================emp | 0 | |
| Emp ammo count | 1 | How many times an Emp can be used before it is consumed |
| Emp interaction seconds to charge | 2.5 | How long is takes to prime the Emp |
| Emp interaction zoom percentage | 0.5 | Multiplier applied to default strafe offset when using the Emp (0 is no zoom, 1 is default) |
| Emp range | 10 m | AOE range of the Emp |
| ===========================assimilation | 0 | |
| Assimilation cooldown time | 1 | Time in seconds that a survivor cannot be assimilated after having their assimilation removed by an Emp |
| Pod assimilation killer instinct duration | 3 | Time in seconds for how long killer instinct should be applied to an assimilated survivor by pod assimilation (set to 0 to turn off) |
| Cross assimilation killer instinct duration | 3 | Time in seconds for how long killer instinct should be applied to an assimilated survivor by cross assimilation (set to 0 to turn off) |
| ===========================killer pod | 0 | |
| Pod disable time | 45 | Time in seconds a killer pod will be disabled for after being hit with an EMP while being controlled by the killer |
| Last controlled pod linger time | 10 | Time in seconds that the aura of the pod will by displayed yellow when being exit |
| Max killer pod ammo | 8 | Maximum amount of killer pods that can be active at once |
| Pod removal range | 1.3 m | Range in CM, a pod within this range is considered to be removed when aiming at it |
| Pod spawning range | 22 m | Range in CM, maximum distance at which you can spawn a pod |
| Pod spawning maximum height difference | 500 | Distance in CM, pods can not be spawned higher than this difference from the killer |
| Pod surface distance | 0.75 m | Distance in CM, pods are this far away from the surface the are spawned on |
| Pod interactable restriction range | 1.5 m | Range in CM, can not spawn pods within this range of an interactable (that is not a collectable) |
| Pod window restriction range | 2.5 m | |
| Pod generator restriction range | 2.5 m | |
| Pod spawning allowed degrees minimum | 45 | Lowest degrees from vertical at which the pods are allowed to be spawned |
| Pod spawning allowed degrees maximum | 155 | Highest degrees from vertical at which the pods are allowed to be spawned |
| Pod spawning allowed degrees maximum when below killer | 120 | Highest degrees from vertical at which the pods are allowed to be spawned When trying to place pod below killer |
| Pod spawning minimum range | 0.8 m | Range in CM, if the range between the killer and the surface is smaller, you can not spawn a pod on this surface |
| Pod spawning required attachment points | 2 | Must have at least this many tentacles before it can be spawned in this location |
| Pod spawning distance between pods with line of sight | 500 | Distance in CM, a pod can not be spawned within this distance if another pod has line of sight to it |
| Pod destruction delay time | 0.1 | The delay in seconds between pods being destroyed from one use of the Emp |
| Pod initial destruction delay time | 0.8 | |
| Pod attachment point rays | 7 | Do not tweak - Squared for grid |
| Pod spawning invalid show delay | 0.2 | Time in seconds when the pod spawning becomes invalid that we stick to the previous valid option |
| Pod spawning invalid teleport to survivor show delay | 0.2 | Time in seconds when we stick to a previously valid target survivor who we were aiming the pod at |
| Killer to pod charge time | 0.2 | Time in seconds to fully charge the interaction to possess a pod from killer |
| Pod to pod charge time | 0.2 | Time in seconds to fully charge the interaction to switch from a pod to another pod |
| Pod to killer charge time | 0 | Time in seconds to fully charge the interaction to unpossess a pod |
| Pod to killer vision and destroy pod charge time | 0.75 | Time in seconds to fully charge the interaction to unpossess a pod and destroy the pod |
| Pod to killer vision and destroy pod decharge time | 0.3 | Time in seconds to fully decharge the interaction |
| Pod to killer vision and destroy pod initial charge ratio | 0.2 | The initial charge percent added at start of the interaction |
| Killer hear sounds in pod activation delay | 0.2 | Time in seconds after which killer stays in a pod and is able to hear sounds |
| Pod disabled pre ending effect time | 2 | Disabled pod will display warning VFX this time in seconds before it becomes enabled again. |
| ===========================killer pod vision | 0 | |
| Killer pod view pitch minimum | -80 | Maximum amount of degrees a killer pod can rotate its view upwards |
| Killer pod view pitch maximum | 80 | Maximum amount of degrees a killer pod can rotate its view downwards |
| ===========================teleport | 0 | |
| Teleport in duration | 0.2 | Time in seconds for the duration of the submerge |
| Teleport snapping duration | 0.1 | Time in seconds for the duration of the snapping underground |
| Teleport wakeup time | 1.7 | Time in seconds for the duration of the emerge |
| Recent teleport location distance delta | 80 | |
| Post teleport ignore killer collision linger time | 1.5 | |
| Recently teleported time | 10 | |
| Teleport killer instinct duration | 0 | Time in seconds for how long killer instinct should be applied on a teleported survivor (set to 0 to turn off) |
| ===========================killer pod spawning | 0 | |
| Killer pod spawning charge time | 0.15 | Time in seconds to charge the interaction to spawn killer pods |
| Killer pod spawning reload time | 0.5 | Time in seconds between each killer projectile shot to spawn killer pods |
| Killer pod spawning decharge rate | 0.5 | |
| ===========================score events | 0 | |
| Min pods removed for many pods removed score event | 4 | How many pods need to be removed by the Emp at once to qualify for the 'many pods removed' score event |
| Min unhooked survivor assimilations removed for many cleansed score event | 4 | How many unhooked survivors need to have their assimilation removed by the Emp at once to qualify for the related score event |
| Min hooked survivor assimilations removed for many cleansed score event | 3 | How many hooked survivors need to have their assimilation removed by the Emp at once to qualify for the related score event |
| Max tracked time since teleport to survivor | 10 | The amount of time after the killer teleports to a survivor for which the eleport strike / teleport evade events can occur |
| Base pod removal score value | 100 | |
| ===========================cross survivor assimilation | 0 | |
| Cross survivor assimilation delay | 2 | Delay before cross survivor assimilation goes off while in range |
| Cross survivor assimilation range | 6 m | |
| Cross survivor assimilation prevention buffer | 5 | |
| ===========================addons | 0 | |
| Addon10 scream reveal duration | 4 | |
| Addon11 hemorrhage duration | 60 | How long in seconds of hemorrhage effect an assimilated survivor will suffer after being hit by killer's basic attack |
| Addon12 first activated boxes charge time extension | 30 | |
| Addon13 effect duration | 6 | |
| Addon13 activation from spawned killer pod range | 10 m | |
| Addon14 recent assimilation within time | 2 | If killer returns from a pod within this time in second after they assimilated a survivor, their terror radius will be reduced. |
| Addon14 terror radius additive | -1,200 | The value to be added to killer's terror radius when addon 14 is activated |
| Addon14 terror radius additive duration | 12 | Time in seconds for how long killer's terror will be reduced |
| Addon19 hindered duration | 6 | How long in seconds of hindered effect a survivor will suffer after being assimilated by a pod |
| Addon20 reveal survivor aura duration | 8 | Time in seconds for how long survivor's aura will be revealed |
| Addon pod zone range | 12 m | |
| ===========================overclock | 0 | |
| Overclock action speed modifier | 0.75 | |
| Overclock duration | 5.7 | Time in seconds for the overclock status effect to last after teleporting |
| ===========================anti camp hook restrictions | 0 | |
| Anti camp restricted spherical radius | 10 m | |
| Anti camp restricted linger time | 5 | |
| Anti camp restricted radius | 10 m | |
| ===========================projectiles | 0 | |
| Projectile hit distance | 30 | |
| Projectile speed | 50 m/s | |
| =========================misc | 0 | |
| Overheat duration | 3 | |
| Third person teleport in range of anti camp duration extender | 1 | |
| Collision disable while in pods delay | 1.5 | |
| =========================aim assist | 0 | |
| Use aim assist v2 | 1 | Whether to use Aim Assist V2 (yaw scale, extended survivor capsule). 0: off, > 0: on. |
| Teleport to survivor aim assist rotation scale multiplier | 0.4 | When killer is aiming at an assimilated survivor, this multiplier will be applied on its rotation scale. |
Teachable perks 3
Add-ons 20
Broken Security Key Common
Heavy Water Common
Kid’s Ball Glove Uncommon
Nutritional Slurry Common
Diagnostic Tool (Construction) Very Rare
Diagnostic Tool (Repair) Common
Android Arm Uncommon
Cremated Remains Uncommon
Foreign Plant Fibers Very Rare
Live Wires Rare
Cryo Gel Uncommon
Denied Requisition Form Visceral
Iridescent Crystal Shard Visceral
Ultrasonic Sensor Uncommon
Spent Oxygen Tank Rare
Nanomachine Gel Rare
Hyperawareness Spray Rare
Hologram Generator Rare
Soma Family Photo Very Rare
Crew Manifest Very Rare
Overview
- Power
- Quantum Instantiation
- Difficulty
- Hard
- Chapter
- Umbra