The Skull Merchant
Eyes In The Sky: the numbers
Inspired by the dark mangas created by her father, The Skull Merchant relentlessly hunts her prey using the latest in surveillance technology. The Skull Merchant begins the match with six Drones. Press the Power button to deploy a Drone. Recalling a Drone grants Undetectable for 8 seconds. Once detected by a scan line, a Survivor gains scan immunity and cannot be detected by other scan lines for a few seconds. Survivors can attempt to hack Drones. Failure partially fills their Lock On meter; Success disables the Drone for 45 seconds. SPECIAL ABILITY: RADAR Press the Ability Button to open a Radar to see the locations of Survivors detected by Drones and those with Claw Traps. The Radar can be used to change a Drone's rotation direction or to recall a Drone. When a Survivor is detected by a Drone shortly after its deployment or change in rotation, The Skull Merchant gains 5% Haste for 8 seconds. SPECIAL EFFECT: LOCK ON The Lock On meter fills when scanned by a Drone and when failing to disable a Drone. When the meter is full, the Survivor receives a Claw Trap, becomes Injured, and suffers from the Broken status effect. Additional scans briefly apply a 10% Hindered status effect. A Claw Trap broadcasts the Survivor’s location to the Killer and is only removed when its battery dies.
The power's tunables as the game stores them. Distances and speeds are converted from engine centimetres to metres; everything else is shown as stored.
| Tunable | Value | Note from the game data |
|---|---|---|
| ========general killer | 0 | |
| Max walk speed | 4.6 m/s | |
| Carrying camper max walk speed percent | 0.8 | |
| Terror radius | 24 m | |
| ======power | 0 | |
| Power cooldown duration | 7 | Cooldown used for Placing AND Manually Activating Drones |
| ========drones | 0 | |
| Drone count | 6 | |
| Drone initialization time | 0.3 | How long after being deployed does drone initialize before going into Stealth mode? |
| Drone disabled time | 45 | How long is a drone is disabled after being hacked? |
| Drone time to remained destroyed duration | 10 | How long does a drone remain destroyed for until returning to inventory? |
| Drone recalling duration | 1 | |
| Can recall disabled drones | 1 | Allow a drone to be recalled while in disabled state if > 0 |
| Drone max time to hack | 30 | How long does a survivor have before the hacking minigame fails? |
| ========drone scouting detection | 0 | |
| Slice count | 4 | How many slices of traces will be done, horizontally in the XY plane |
| Traces per slice count | 6 | How many traces will be done per slice, vertically in the Z plane |
| Successful traces required for lo s | 2 | How many traces need to hit the survivor for the survivor to be considered detected? Ensure this is less than sliceCount times tracesPerSliceCount |
| Base detection cone yaw half angle degrees | 1 | How wide is the physical laser detection cone? ~0 for a narrow beam, half angle in degrees in XY plane |
| Base detection cone pitch half angle degrees | 15 | How wide is the physical laser detection cone? ~0 for a narrow beam, half angle in degrees in XZ plane |
| Max distance xy | 1,000 | Active and Scouting Zone Radius. How far survivors will be detected in the XY plane, in cm |
| Max distance z | 40,000 | Active Zone Half Height. How far survivors will be detected in the Z axis, in cm |
| Max distance z scouting laser | 250 | Scouting Zone Half Height. How far survivors will be detected in the Z axis for the scouting laser, in cm |
| Sphere trace radius | 3 | How small a hole can the detector spot survivors through, in cm |
| Immune to scan duration | 2.5 | How long is survivor immune to detection after scanner detects them? |
| Show scanned survivor on radar duration | 12 | How long does survivor get temporarily shown on the radar after being detected by a drone? |
| Switch to scouting mode duration | 1 | How many seconds after failing the mini game should it switch to Scouting Mode? |
| Survivor can remain below drone duration | 2.5 | How many seconds can a survivor stand below a drone before being detected |
| =======inspect | 0 | |
| Drone target max angle from screen center | 45 | |
| Inspect input intervall | 1 | |
| Inspect seconds to charge | 0.5 | |
| =======scanner | 0 | |
| Scanner radius | 32 m | |
| Scanner level height threshold | 200 | |
| Cosmetic scanner visible distance | 16 m | cm. The distance that the scan lasers material are visible to survivors |
| Cosmetic scanner outline distance | 32 m | cm. The distance that the killer will see the outline when using her radar |
| =======active zone | 0 | |
| Zone exposure charge rate | 1 | Keep this set to 1, modify the seconds to charge to balance |
| Zone exposure charge rate modifier when claw trapped | 1 | How much faster does it charge when trapped? Multiplicative |
| Zone exposure decharge rate | 0.333 | The rate at which the status is lost when not inside an active zone, after a delay |
| Zone exposure decharge delay | 10 | When exiting an active zone, the effect will start to deplete only after this delay, in seconds |
| Zone exposure seconds to charge | 10 | How many seconds to charge, base value |
| Zone exposure fully locked on duration | 60 | Once Fully Locked On and exposed, how long does the effect last? |
| Lock on charge stack percent | 0.335 | When detected by a beam you receive this percentage of Lock On charge. |
| Killer stealth duration | 8 | The amount of time in seconds the Killer will be in stealth mode (undetectable) |
| Active zone survivor detected cosmetic cooldown | 5 | The minimum time between SFX for survivors detected by active zones, to prevent spam |
| =======placement | 0 | |
| Drone placement xy distance from other drone | 1,200 | Drones cannot be placed when within XYcm horizontally AND Zcm vertically of each other |
| Drone placement z distance from other drone | 250 | Drones cannot be placed when within XYcm horizontally AND Zcm vertically of each other |
| Drone placement xy distance from hook survivors | 1,200 | Drones cannot be placed when within XYcm horizontally AND Zcm vertically of hooked survivors |
| Drone placement z distance from hook survivors | 250 | Z distance (height) threshold from hooked survivor to allow drone placement regardless of XY distance |
| Drone placement clearance radius around drone | 35 | |
| Drone placement min height above ground | 150 | |
| Drone placement max height above ground | 230 | |
| =======claw trap | 0 | |
| Claw trap default maximum battery life | 45 | Max battery life, in seconds. This base value may adjust based on addons |
| Claw trap battery starting charge percent | 1 | What percentage does a trap start at after hacking a drone? (assumed 100%) |
| Claw trap battery recharge on failed removal percent | 0.25 | What percent does a trap recharge to when the survivor fails to remove it? |
| Claw trap required time to remain still before interacting duration | 0.3 | How many seconds must a survivor remain still before being able to remove their trap? |
| Hindered effect percent | 0.1 | Hindered status effect percent |
| Hindered effect duration | 6 | Hindered status effect duration in seconds |
| Killer instinct duration | 3 | Killer Instinct status effect duration in seconds |
| Enable killer instinct range check | 0 | If > 0 , Killer Instinct status effect will only be applied if distance between killer and claw trapped survivor is within a range |
| Killer instinct effect killer range | 8 m | Only apply KillerInstinct status effect if killer is within this range in cm of the claw trapped survivor |
| =======movement | 0 | |
| Drone movement rotation rate | 105 | Default rotation rate for the Drone |
| Drone movement stealth rotation rate | 60 | Rotation rate for the Drone when in Stealth mode |
| Drone movement up and down transition duration | 0.6 | |
| =======collision | 0 | |
| Survivor max collision time | 0.3 | |
| Collision unhackable cooldown | 1 | |
| ======drone active state | 0 | |
| Active state unhackable duration | 10 | When the drone noramlly enters the unhakable state, it will remain unhackable for X seconds |
| Active state revert to scouting max duration | 20 | When active and hackable, with no survivors in zone, revert to scouting after max X seconds |
| Active state revert to scouting min duration | 2 | When active and hackable, with no survivors in zone, revert to scouting after min X seconds |
| Active state revert to scouting charge rate | 0 | When hackable with a survivor in zone, recharge up to max at this rate |
| Active state revert to scouting decharge rate | 1 | NOTE: keep TO 1 c/s, you probably want to adjust max duration instead. When hackable with no survivor in zone, deplete at this rate. |
| Active state revert to scouting decharge delay | 1 | When hackable, and after there are no surviors remaining in zone, only start decharging after this buffer |
| =====status effects | 0 | |
| Haste duration on drone deployed or reverse | 8 | How long the haste effect lasts when a survivor is detected by a drone deployed or reversed within X seconds |
| Time after on drone deployed or reversed for haste | 5 | Time limit to get haste for detecting a player after deploying or reversing a drone |
Teachable perks 3
Add-ons 20
Adi Valente #1 Common
High-Power Floodlight Common
Geographical Readout Very Rare
High Current Upgrade Common
Adaptive Lighting Uncommon
Stereo Remote Mic Uncommon
Supercharge Uncommon
Shotgun Speakers Uncommon
Low-Power Mode Uncommon
Powdered Glass Rare
Vital Targeting Processor Rare
Brown Noise Generator Rare
Loose Screw Rare
Infrared Upgrade Rare
Randomized Strobes Very Rare
Advanced Movement Prediction Very Rare
Ultrasonic Speaker Common
Expired Batteries Visceral
Prototype Rotor Very Rare
Iridescent Unpublished Manuscript Visceral
Overview
- Power
- Eyes In The Sky
- Difficulty
- Hard
- Chapter
- Saturn