Sourcemined
Dead by Daylight
KillerVerified on build 25912225
The Knight icon

The Knight

Guardia Compagnia: the numbers

The Knight alone is a terrifying monster on the battlefield, but with his loyal Guards, he is nearly unstoppable. Together, the Guardia Compagnia fights for their own freedom, killing anyone who gets in their way. SPECIAL ABILITY: GUARD SUMMON Tap the Power button to activate Guard Summon mode. Once activated, move around to create a Patrol Path. While in Guard Summon mode, you can aim at a generator in progress, a dropped pallet or a breakable wall and tap the Attack button. This will summon a Guard to damage or special-break the selected object. You can also tap the Power button or drain the Power Gauge completely to end the Guard Summon mode. This will summon a Guard who will follow and Patrol the created Path. The longer the Patrol Path, the longer the Guard's Hunt Timer will be. There are three Guards that can be summoned one at a time: The Carnifex, who can damage or special-break objects faster; The Assassin, who moves faster during the Hunt; and The Jailer, who patrols and hunts longer, and is better at detection. GUARD SPECIAL ABILITY: THE HUNT While a Guard is patrolling, he can spot and detect Survivors. If a Survivor is detected, the Guard will move to their location, leave a Standard on the ground, and start Hunting the Survivor for a set amount of time. The Survivor can escape a Guard by unhooking another Survivor, grabbing the Standard, or surviving until the Hunt timer ends. If the Survivor is successfully attacked by the Guard or The Knight, the Guard will disappear. When a Guard downs a Survivor, The Knight receives a Killer Instinct notification.

The power's tunables as the game stores them. Distances and speeds are converted from engine centimetres to metres; everything else is shown as stored.

TunableValueNote from the game data
Max walk speed4.6 m/s
Carrying camper max walk speed percent0.8
Terror radius32 m
------patrol path interaction------0
Minimum path distance requirement1,000
Look at preview speed0
Preview snapping time0.3
Draw path interaction charge time0.01
Draw path fov modifier25
Order targeting maximum distance6 m
Max path length3,800
Maximum distance between path nodes500
Minimum distance between path nodes200
Path length percent limit for audio warning0.7
Path drawing duration limit audio warning percent0.7
Min slope to check step up20
Transition speed when killer look in front of him1
Transition time when killer is launch to preview position1
Draw path mode yaw input limit290
Camera pushed distance0.8 mDistance that the killer travel when he activates the patrol path creation
Floating camera max speed15 m/sMaxWalkSpeed for the Floating camera
Floating camera acceleration multiplier2This value multiply K30 acceleration when he is controlling the floating camera. Killer default acceleration is 1
Guard1 cooldown20
Guard2 cooldown30
Guard3 cooldown25
Path drawing maximum duration10
Max fall distance for cancel200Maximum fall distance while path drawing before auto-cancelling when landing
Killer post power haste value0.05Percent value of the speed increase after the killer use his path power
Draw path mode mouse yaw input multiplier2A multiplier to adjust the magnitude of yaw input from mouse
Draw path mode mouse input transition time0.1Time to transition between the killer and path drawing actor input multipliers
Draw path mode lock camera input after drawing time0.55Amount of time after stopping path drawing that he killer camera should not be possible to move
----------flag pick up effect-----------0
Flag pick up endurance effect duration3
Flag pick up haste effect duration3
Flag pick up haste speed modifier0.5
Strafe movement speed multiplier1This value multiplies K30 strafe speed when he is controlling the floating camera. Default strafe speed is 0.25
Global cooldown time0.35Global cooldown when cancelling path creation.

Teachable perks 3

Add-ons 20

Overview

Power
Guardia Compagnia
Difficulty
Intermediate
Chapter
Quantum