Sourcemined
Dead by Daylight
KillerVerified on build 25912225
The Mastermind icon

The Mastermind

Virulent Bound: the numbers

The Mastermind can barrel forward, Infecting Survivors with the Uroboros virus or leaping over obstacles. Press and hold the Power button to charge a Bound attack. While charging, The Mastermind moves slightly slower as he prepares his strike. When charged, press the Attack button to Bound. If The Mastermind hits a Survivor, that Survivor becomes Infected (or furthers their Infection). Should The Mastermind crash into something during this Bound, he will slam the Survivor, causing damage; if not, the Survivor is thrown, losing a health state if they are thrown into any solid object. If Virulent Bound hits a window or dropped pallet, The Mastermind will special-vault the obstacle. SPECIAL EFFECT: UROBOROS INFECTION Upon being hit by Virulent Bound, Survivors become Infected. Infected builds over time, and when fully Infected, the Survivor suffers from a 4% Hindered status effect. If a Virulent Bound grabs and slams a Survivor while they are fully Infected, The Mastermind will automatically carry them. SPECIAL INTERACTION: FIRST AID SPRAY At the beginning of each trial, several Supply Crates spawn. Each contains a First Aid Spray. When Infected, a Survivor can use the First Aid Spray on themselves or another, removing the Infection. Each First Aid Spray has a set number of charges. After using a First Aid Spray, the Survivor's location is briefly revealed by Killer Instinct.

The power's tunables as the game stores them. Distances and speeds are converted from engine centimetres to metres; everything else is shown as stored.

TunableValueNote from the game data
Max walk speed4.6 m/s
Carrying camper max walk speed percent0.8
Terror radius40 m
--------rush0
Maximum rush charges2Times rushes can be used in one charge
Rush charge time1.5Amount of time it takes to charge the rush interaction
Rush duration0.5
Rush duration after first1Used when not at maximum rush charges
Rush capsule height65
Rush capsule radius20
Rush capsule height offset40
Rush floor search length150
Rush movement speed in cm per seconds1,400
Rush grab movement speed in cm per seconds1,400
Rush maximum step height40
Rush maximum step height downwards-40
Rush steep floor horizontal evaluation distance0.5 mWhen encountering a steep surface, we calculate the slope to check if it is a valid walkable angle. This is the horizontal threshold in which we trigger a slope evaluation.
Rush minimum distance1 mIf the rush would move the killer for less than this amount, the rush will not fire
Subsequent rush opportunity duration2.5
Rush duration while grabbing0.86
Rush bounce duration0.05
Rush charge recharging speed multiplier1Base for addons
Rush side step grace period0.1The time in seconds at the beginning of a rush where the killer is allowed to strafe
Rush side step distance1 m
-----rush movement settings0
---charging0
Charging yaw multiplier1
Charging yaw limit-1
Charging pitch multiplier1
---rushing0
Rushing yaw multiplier1
Rushing yaw limit140
Rushing pitch multiplier1
---in between rushes0
In between rushes yaw multiplier1
In between rushes yaw limit-1
In between rushes pitch multiplier1
---grabbing survivor0
Grabbing survivor yaw multiplier0
Grabbing survivor yaw limit0
Grabbing survivor pitch multiplier0
---interaction end0
Interaction end yaw multiplier1
Interaction end yaw limit-1
Interaction end pitch multiplier1
---into grabbing0
Into grabbing pitch multiplier0.3
Into grabbing yaw limit75
Into grabbing yaw multiplier0.3
--------infection0
Maximum infection levels100Maximum amount of infection, at maximum the survivor will enter Critical Infection
Infection gained while active per second0.8Amount of infection gained every second while infection is active
Initial infection levels20Infection levels gained on fist infection (when first grabbed)
Infection levels added on grab20When already infected
Infection incubation threshold20
Infection removal item killer instinct duration4
Infection removal item max charges2Each use removes a charge, at 0 it is discarded
Infection removal item use time5
Infection healing multiplier1Base for addons
--------cooldown0These duration are just indicators, we adhere to the animation time
Rush charge cancel cooldown duration1.5
Rush complete no survivor cooldown duration2.7
Rush complete survivor hit cooldown duration2.7
Rush complete survivor throw cooldown duration5
Rush subsequent dash timer timeout movement speed reduction duration2.7
Rush vault cooldown duration1.5
Rush vault duration1
Rush breakable cooldown duration2
Ledge drop cooldown duration2.7
---rush survivor detection0
Rush survivor detection horizontal angle15Multiply by two for maximum range
Rush survivor detection vertical angle20Multiply by two for maximum range
Rush survivor detection length100
Rush survivor detection height offset0
Max rear rush pallet vault progress threshold0.5Max threshold on survivor pallet vault progress (0-1) where a killer rushing from behind can still land a hit.
Min front rush pallet vault progress threshold0Min threshold on survivor pallet vault progress (0-1) where a killer rushing from the front can land a hit.
------throw0
Throw duration0.6
Throw movement speed in cm per seconds1,400
Throw minimum distance0.75 mIf there is collision within this distance, instantly deal damage and don't move
Throw movement block duration at end of throw1.9Time after the throw that the survivor can not walk yet
------hindered status effect0
Maximum movement speed multiplier reduction-0.04
Minimum movement speed multiplier reduction-0.05
------misc0
No duration length-1
Minimum wall collision distance while carrying survivor100
Into grabbing state duration0.1
Into throwing state duration0.367
Smash out duration1.936
Survivor revealed to other survivors on instant pickup duration4
Reduced cooldown per active infection in seconds0.5
Carry animation time3.133
Pallet drop time threshold0.35
Pallet drop distance threshold300
Rush acceleration multiplier15
Throw acceleration multiplier15
Throw ledge drop distance1 m
Throw ledge drop time0.1
Is removing velocity at survivor grab rush00 = off, 1 = on
Rush max walkable angle45Also used for throw
------supply crate0
Open supply crate seconds to charge4
Crate self closing time15timer of the crate self closing if no one pikcup the item in it
Crate auto close animation time1.05CrateAutoCloseAnimationTime to be set equal or a bit longer than the animation
------post vault0
Post vault hit detection offset x130The offset in front of the killer to do the hit detection post vault
Post vault hit detection offset y0
Post vault hit detection offset z0
Post vault hit detection half extent x90The half extent of the box in front of the killer to do the hit detection post vault
Post vault hit detection half extent y50
Post vault hit detection half extent z10

Teachable perks 3

Add-ons 20

Overview

Power
Virulent Bound
Difficulty
Intermediate
Chapter
Orion