Sourcemined
Dead by Daylight
KillerVerified on build 25912225
The Dredge icon

The Dredge

Reign of Darkness: the numbers

Like a dark thought, The Dredge is difficult to shake. And when night falls, it is nearly impossible. SPECIAL ABILITY: THE GLOAMING Press and hold the Power button to activate. Once activated, The Dredge leaves a Remnant behind. Aim at a locker and press the Ability button to Teleport into it or press the Attack button to return to the Remnant. The Remnant is disabled when teleporting to a locker, or when a Survivor touches it. While in a locker, aim at any other locker and press the Ability button to Teleport again. Each Teleport consumes a Power Token. Exiting the locker or returning to your Remnant will activate The Gloaming's cooldown, after which all Power Tokens are recharged. Survivors can place locks on lockers to slow The Dredge exiting them. The Dredge can break locks by exiting the locked locker or performing a base attack on the lock. Each locker can only be locked once. SPECIAL ABILITY: NIGHTFALL The Nightfall Meter builds when a healthy Survivor is injured, a Survivor is hooked, or the Teleport power is used. The Nightfall Meter also fills faster for each Survivor in the injured state. Once the Nightfall Meter is full, Nightfall begins. During Nightfall, Survivors must navigate in total darkness, The Dredge’s Teleport is faster with a shorter cooldown, and gains Undetectable. Nightfall ends after 60 seconds.

The power's tunables as the game stores them. Distances and speeds are converted from engine centimetres to metres; everything else is shown as stored.

TunableValueNote from the game data
Max walk speed4.6 m/s
Carrying camper max walk speed percent0.8
Terror radius32 m
Max tracked time since locker or remnant exit3How long is the event for killer exiting locker or teleporting to remnant tracked for score event
=================k28 power==================0
K28 power power charge time initial charge time10The initial charge time it will take for the power to charge at the start of the match
K28 power power charge time day cycle10The time it takes for the K28Power to fully charge from a depleted state when in the day time.
K28 power power charge time night cycle4The time it takes for the K28Power to fully charge from a depleted state when in the night time.
K28 power charged state number of tokens3The number of tokens the K28 Power will have when the power gets fully charged.
============day night component=============0
Day night night charging required charges for completion300The number of charges required for the night timer for it to be fully charged and the DayNightCycle to transition to the start of the night cycle.
Day night night charging charge amount killer hiding in locker6The amount added per seconds to the night charge timer when the killer is currently hiding in a locker.
Day night night charging charge amount injured survivor1The charge amount per second that is added to the night charge timer PER survivors currently injured in the match.
Day night night charging charge amount default0.25The default charge amount per second that is added to the night charge timer.
Day night night charging charge amount game event injure survivor via attack20The charge amount that is added to the night charge timer when the killer injures a survivor with a basic attack.
Day night night charging charge amount game event hook survivor20The charge amount that is added to the night charge timer when a survivor hooked game event is triggered.
Day night night charging charge amount killer teleports to remnant10The charge amount that is added to the night charge timer the killer teleports to the Remnant
Day night night charging nearing activation threshold percent0.85The percent of RequiredChargesForCompletion that needs to be reached for Night to be considered to be "Nearing Activation"
Day night night discharging reached near end threshold percent0.66The percent of oh night cycle discharge needs to reach to enter the near end state (music will change)
Day night night discharging required charges for completion60The total number of charges required for the night to be completely discharged, bringing back the day/night cycle back to the start of the day cycle.
Day night night discharging base discharge rate1The base discharge rate per seconds that is being removed from the night cycle time.
Day night night discharging survivor in locker discharge rate0The discharge rate added to the base discharge rate per survivors hiding in lockers during the night time.
Day night night transition time3The amount of seconds it takes to transition to Night after the amount of charges has been reached
Day night day transition time1.5The amount of seconds it takes to transition to Day after the amount of charges has been reached
Day night survivor see other survivor vfx minimum distance1 mThe minimum distance away another survivor must be from the locally controlled survivor to see the Night VFX on that survivor.
Day night survivor see other survivor vfx maximum distance40 mThe maximum distance away another survivor can be from the locally controlled survivor to see the Night VFX on that survivor.
Day night killer see survivor vfx minimum distance10The minimum distance away a survivor must be from the locally observed killer to see the Night VFX on them
Day night killer see survivor vfx maximum distance40 mThe maximum distance away a survivor can be from the locally observed killer to see the Night VFX on them
Day night night cycle visibility maximum distance40 mThe maximum distance away a survivor or killer can be seen from another survivor when in the night cycle.
Day night darkness radius distance18 mThe distance of the darkness radius.
Day night killer other player max view distance70 mThe killer player's max view distance of other players in the darkness.
Day night survivor other player max view distance50 mThe killer player's max view distance of other players in the darkness.
Day night killer black material min distance22 mThe minimum distance the survivor is from the killer for the killer to have a black material applied to him to make him almost invisible in the darkness.
============teleport interaction=============0
Teleport interaction charge time0.5The time it takes to charge up the teleport power, and be able to teleport to a locker or husk.
Teleport interaction speed day cycle1,900The speed at which the killer teleports to its target during the day time.
Teleport interaction speed night cycle3,800The speed at which the killer teleports to its target during the night time.
Teleport interaction remnant fade in time0.25The time the fade in will take when teleporting to the K28Remnant
Teleport interaction remnant fade out time0.25The time the fade out will take when the teleportation has bee completed
Teleport interaction survivor grab duration3The duration of the teleport transition when a survivor is currently hiding in a locker and will get grabbed by the killer.
Teleport interaction min distance from hooked survivor1,200The minimum distance required for the locker to be from a hooked survivor for the locker cluster to be available teleportation target.
Teleport interaction min distance from locker300The Minimum distance the killer requires to be from the locker for the locker to be an eligible locker cluster
============exit locked locker interaction=============0
Exit locked locker interaction time2.25The amount of seconds it takes the killer to exit a locked locker
=======================locker=========================0
Locker fov120The target field of view when the killer is in a locker.
Locker killer instinct radius16 mThe radius in which K28 can see a survivor from when he is in a Locker during Night
Locker time to trigger warning reveal8How long the killer can stay inside a locker before triggering the warning reveal fx
Locker killer instinct linger duration3How long the killer instinct remains active when its conditions are no longer true
Locker prevent search interaction time1.25The time the search interactions will be removed from the killer

Teachable perks 3

Add-ons 20

Overview

Power
Reign of Darkness
Difficulty
Intermediate
Chapter
Meteor