The Artist
Birds of Torment: the numbers
From a wellspring of eternal agony comes a swarm of darkness, a wild and ferocious murder of ink black crows. Press and hold the Power button to charge Birds of Torment. Once fully charged, tap the Attack button to summon a Dire Crow. You can repeat the action quickly by continuously holding down the Power button and tapping the Attack Button again. When at least one Dire Crow is summoned, it stays idle for a limited time. Spawning a new Dire Crow will extend the time the previously spawned Dire Crow stays idle. Tap the Ability button to propel the Dire Crows into flight. Dire Crows can inflict damage for a short distance when flying. This is indicated to the Killer by the Dire Crow's Flight Path. Once a Dire Crow continues past the Flight Path, it will no longer inflict damage but can now pass through any obstacles and reveal nearby Survivors using Killer Instinct. In this phase, Dire Crows will create a swarm around Survivors they hit, allowing the Killer to see the swarm's aura on the Survivor. The Survivor can repel the swarm by completing the Repel action or entering a locker. During this time, the swarm's aura is not shown to the Killer. A Survivor being swarmed will receive damage if hit by a second Dire Crow.
The power's tunables as the game stores them. Distances and speeds are converted from engine centimetres to metres; everything else is shown as stored.
| Tunable | Value | Note from the game data |
|---|---|---|
| ---general--- | 0 | |
| Max walk speed | 4.6 m/s | |
| Carrying camper max walk speed percent | 0.8 | |
| Terror radius | 32 m | |
| ---crow projectile size--- | 0 | |
| -invalid state- | 0 | Default state before initializing and when free in the pool |
| Crow projectile invalid state visual scale x | 0 | |
| Crow projectile invalid state visual scale y | 0 | |
| Crow projectile invalid state visual scale z | 0 | |
| Crow projectile invalid state hitbox scale x | 0 | |
| Crow projectile invalid state hitbox scale y | 0 | |
| Crow projectile invalid state hitbox scale z | 0 | |
| -summoning state- | 0 | Exists, but not active yet, allocates this from the pool |
| Crow projectile summoning state visual scale x | 1 | |
| Crow projectile summoning state visual scale y | 1 | |
| Crow projectile summoning state visual scale z | 1 | |
| Crow projectile summoning state hitbox scale x | 0 | |
| Crow projectile summoning state hitbox scale y | 0 | |
| Crow projectile summoning state hitbox scale z | 0 | |
| -idle state- | 0 | Activate, hinders on collision |
| Crow projectile idle state visual scale x | 1 | |
| Crow projectile idle state visual scale y | 1 | |
| Crow projectile idle state visual scale z | 1 | |
| Crow projectile idle state hitbox scale x | 2 | |
| Crow projectile idle state hitbox scale y | 2 | |
| Crow projectile idle state hitbox scale z | 2.5 | |
| -on path state- | 0 | Follows the precalculated path, deals damage on collision |
| Crow projectile on path state visual scale x | 1 | |
| Crow projectile on path state visual scale y | 1 | |
| Crow projectile on path state visual scale z | 1 | |
| Crow projectile on path state hitbox scale x | 2 | |
| Crow projectile on path state hitbox scale y | 2 | |
| Crow projectile on path state hitbox scale z | 2.5 | |
| -off path state- | 0 | Finished the precalculated path and goes straight forward, attaches on collision |
| Crow projectile off path state visual scale x | 1 | |
| Crow projectile off path state visual scale y | 1 | |
| Crow projectile off path state visual scale z | 1 | |
| Crow projectile off path state hitbox scale x | 2.5 | |
| Crow projectile off path state hitbox scale y | 2.5 | |
| Crow projectile off path state hitbox scale z | 2.5 | |
| -destroyed- | 0 | Got destroyed by flashlight/flashbang/firecracker, causes the projectile to be freed on the pool after a certain amount of time |
| Crow projectile destroyed state visual scale x | 1 | |
| Crow projectile destroyed state visual scale y | 1 | |
| Crow projectile destroyed state visual scale z | 1 | |
| Crow projectile destroyed state hitbox scale x | 0 | |
| Crow projectile destroyed state hitbox scale y | 0 | |
| Crow projectile destroyed state hitbox scale z | 0 | |
| -detection- | 0 | Value active during Off Path state |
| Crow projectile detection hitbox scale x | 4 | |
| Crow projectile detection hitbox scale y | 4 | |
| Crow projectile detection hitbox scale z | 4 | |
| ---crow projectile general--- | 0 | |
| Crow projectile movement speed base | 1,000 | Amplified by movement speed curve, two curves exist for on and off path |
| Crow projectile destruction lingering time | 0.5 | Amount of time the projectile stays visible (doing an animation) when destroyed |
| Crow projectile summoning time | 1 | Amount of time before the crow can be fired after being summoned |
| Crow fire aura visibility for survivors time | 0.75 | |
| Crow summon aura visibility for survivors time | 0.75 | |
| Crow projectile near survivor audio range | 12 m | The range at which SFX will be played for a nearby crow passing a survivor, not to be confused with a near miss which is not related |
| ---ammo handler--- | 0 | |
| Crow projectile idle time | 10 | Amount of time a crow stays idle before disappearing, extended by placing more crows |
| Maximum ammo | 3 | Maximum amount of ammo available to place at once |
| Ammo reset cooldown on expire | 2 | Cooldown for ammo to reset when the ammo was not fired, but expired instead, flat number that is not multiplied |
| Ammo expiration warning buffer time | 1 | |
| Ammo reset cooldown on firing one crow | 5 | Cooldown for ammo to reset when one ammo was fired |
| Ammo reset cooldown on firing two crows | 9 | Cooldown for ammo to reset when two ammo was fired |
| Ammo reset cooldown on firing three crows | 12 | Cooldown for ammo to reset when three ammo was fired |
| Ammo reset cooldown on firing four crows | 14 | Cooldown for ammo to reset when four ammo was fired |
| Ammo reset cooldown on firing five crows | 15 | Cooldown for ammo to reset when five ammo was fired |
| Ammo reset cooldown on firing reduction | 0 | Reduction influenced by addons, multiplied by amount of crows fired |
| ---crow summon interaction--- | 0 | |
| Crow summon interaction charge time | 1 | Amount of time to charge the interaction |
| Crow summon spawn distance | 2.5 m | Distance of how far in front of the killer the crow will be summoned |
| Crow summon cooldown between summons | 0.5 | Amount of time between being able to summon more crows while charged |
| Crow summon guide length | 800 | The length of the guide on the floor showing the the direction you are summoning in |
| Crow summon guide width | 100 | The width of the guide on the floor showing the the direction you are summoning in |
| Crow path length | 750 | The length of the precalculated path |
| Crow summon slowdown linger time | 0 | Should be set to 0 since the cooldown interaction handles this |
| ---cooldown interaction--- | 0 | The cooldown that exists after the spawn interaction or fire interaction ends, stops interactions and basic attacks |
| Fire interaction cooldown time | 1.25 | |
| Cooldown interaction time | 0.5 | How long the cooldown will take |
| ---crow spawn restrictions--- | 0 | |
| Crow spawn restriction distance from crows | 100 | How far the crow needs to be from other crows to be spawned |
| Crow spawn restriction distance from generators | 0 | How far the crow needs to be from generators to be spawned |
| Crow spawn restriction distance from active hooks | 1,000 | How far the crow needs to be from active hooks to be spawned |
| Crow spawn restriction distance from exit switch | 200 | How far the crow needs to be from exit gates to be spawned |
| Crow spawn restriction distance from hatch | 100 | How far the crow needs to be from the hatch to be spawned |
| Crow spawn hook restriction linger duration | 1 | |
| ---survivor remove crow interaction--- | 0 | |
| Survivor remove crow interaction aura linger time | 2.5 | How long it takes for the aura to disappear once the survivor starts the interaction |
| Survivor remove crow interaction charge time | 8 | How long it takes for the survivor to remove the attached crow |
| ---killer instinct--- | 0 | |
| Killer instinct linger time | 3 | How long the killer instinct lingers after being scanned |
| Killer instinct delay | 0.26 | How long we wait to activate killer instinct, used as a buffer to see if you end up being hit |
| Killer instinct grace period | 4 | The grace period for how long we look back for any hits to cancel KI activation |
| ---status handler--- | 0 | |
| Survivor invincibility time from crows | 0.75 | How long the survivor is invincible against crows after being hit by one |
| ---path generation--- | 0 | |
| Path generation floor search height | 650 | After what distance do we give up on finding a floor |
| Path generation optimization number of splines to pool | 20 | Amount of spline parts we pool per path |
| Path generation height | 130 | Default height at which the crow projectile is spawned and from which the path is generated |
| Path generation distance checks | 3 | Each time the check fails, the distance will be checked at half of the distance |
| ---flashlight--- | 0 | |
| Flashlight time for destruction | 1 | Amount of time it takes for the flashlight to destroy an attached or idle crow |
| Flashlightable points distance scale | 75 | Scale for the flashlightable points assigned to the crow |
| Flashlight disable time | 0.2 | Time it takes for being flashlighted to be disabled while the value does not increase |
| ---status effect--- | 0 | |
| Hinder on touching idle crow linger time | 0 | Addons modify the value, base can stay 0 |
| Blind on crow attach duration | 15 | |
| Exhausted on crow attach duration | 0 | |
| Oblivious on crow attach duration | 0 | |
| Reveal survivor near idle crow range | 5 m | |
| ---addons--- | 0 | |
| Infection range | 3 m | |
| Infection delay | 0.25 |
Teachable perks 3
Add-ons 20
Oil Paints Common
Vibrant Obituary Common
Thick Tar Common
Choclo Corn Common
Automatic Drawing Uncommon
Festering Carrion Uncommon
Velvet Fabric Uncommon
Still Life Crow Uncommon
Untitled Agony Uncommon
Charcoal Stick Rare
Darkest Ink Rare
O Grief, O Lover Rare
Thorny Nest Rare
Silver Bell Rare
Matias' Baby Shoes Very Rare
Severed Tongue Very Rare
Garden of Rot Visceral
Ink Egg Very Rare
Severed Hands Very Rare
Iridescent Feather Visceral
Overview
- Power
- Birds of Torment
- Difficulty
- Intermediate
- Chapter
- Ion