Sourcemined
Dead by Daylight
KillerVerified on build 25912225
The Artist icon

The Artist

Birds of Torment: the numbers

From a wellspring of eternal agony comes a swarm of darkness, a wild and ferocious murder of ink black crows. Press and hold the Power button to charge Birds of Torment. Once fully charged, tap the Attack button to summon a Dire Crow. You can repeat the action quickly by continuously holding down the Power button and tapping the Attack Button again. When at least one Dire Crow is summoned, it stays idle for a limited time. Spawning a new Dire Crow will extend the time the previously spawned Dire Crow stays idle. Tap the Ability button to propel the Dire Crows into flight. Dire Crows can inflict damage for a short distance when flying. This is indicated to the Killer by the Dire Crow's Flight Path. Once a Dire Crow continues past the Flight Path, it will no longer inflict damage but can now pass through any obstacles and reveal nearby Survivors using Killer Instinct. In this phase, Dire Crows will create a swarm around Survivors they hit, allowing the Killer to see the swarm's aura on the Survivor. The Survivor can repel the swarm by completing the Repel action or entering a locker. During this time, the swarm's aura is not shown to the Killer. A Survivor being swarmed will receive damage if hit by a second Dire Crow.

The power's tunables as the game stores them. Distances and speeds are converted from engine centimetres to metres; everything else is shown as stored.

TunableValueNote from the game data
---general---0
Max walk speed4.6 m/s
Carrying camper max walk speed percent0.8
Terror radius32 m
---crow projectile size---0
-invalid state-0Default state before initializing and when free in the pool
Crow projectile invalid state visual scale x0
Crow projectile invalid state visual scale y0
Crow projectile invalid state visual scale z0
Crow projectile invalid state hitbox scale x0
Crow projectile invalid state hitbox scale y0
Crow projectile invalid state hitbox scale z0
-summoning state-0Exists, but not active yet, allocates this from the pool
Crow projectile summoning state visual scale x1
Crow projectile summoning state visual scale y1
Crow projectile summoning state visual scale z1
Crow projectile summoning state hitbox scale x0
Crow projectile summoning state hitbox scale y0
Crow projectile summoning state hitbox scale z0
-idle state-0Activate, hinders on collision
Crow projectile idle state visual scale x1
Crow projectile idle state visual scale y1
Crow projectile idle state visual scale z1
Crow projectile idle state hitbox scale x2
Crow projectile idle state hitbox scale y2
Crow projectile idle state hitbox scale z2.5
-on path state-0Follows the precalculated path, deals damage on collision
Crow projectile on path state visual scale x1
Crow projectile on path state visual scale y1
Crow projectile on path state visual scale z1
Crow projectile on path state hitbox scale x2
Crow projectile on path state hitbox scale y2
Crow projectile on path state hitbox scale z2.5
-off path state-0Finished the precalculated path and goes straight forward, attaches on collision
Crow projectile off path state visual scale x1
Crow projectile off path state visual scale y1
Crow projectile off path state visual scale z1
Crow projectile off path state hitbox scale x2.5
Crow projectile off path state hitbox scale y2.5
Crow projectile off path state hitbox scale z2.5
-destroyed-0Got destroyed by flashlight/flashbang/firecracker, causes the projectile to be freed on the pool after a certain amount of time
Crow projectile destroyed state visual scale x1
Crow projectile destroyed state visual scale y1
Crow projectile destroyed state visual scale z1
Crow projectile destroyed state hitbox scale x0
Crow projectile destroyed state hitbox scale y0
Crow projectile destroyed state hitbox scale z0
-detection-0Value active during Off Path state
Crow projectile detection hitbox scale x4
Crow projectile detection hitbox scale y4
Crow projectile detection hitbox scale z4
---crow projectile general---0
Crow projectile movement speed base1,000Amplified by movement speed curve, two curves exist for on and off path
Crow projectile destruction lingering time0.5Amount of time the projectile stays visible (doing an animation) when destroyed
Crow projectile summoning time1Amount of time before the crow can be fired after being summoned
Crow fire aura visibility for survivors time0.75
Crow summon aura visibility for survivors time0.75
Crow projectile near survivor audio range12 mThe range at which SFX will be played for a nearby crow passing a survivor, not to be confused with a near miss which is not related
---ammo handler---0
Crow projectile idle time10Amount of time a crow stays idle before disappearing, extended by placing more crows
Maximum ammo3Maximum amount of ammo available to place at once
Ammo reset cooldown on expire2Cooldown for ammo to reset when the ammo was not fired, but expired instead, flat number that is not multiplied
Ammo expiration warning buffer time1
Ammo reset cooldown on firing one crow5Cooldown for ammo to reset when one ammo was fired
Ammo reset cooldown on firing two crows9Cooldown for ammo to reset when two ammo was fired
Ammo reset cooldown on firing three crows12Cooldown for ammo to reset when three ammo was fired
Ammo reset cooldown on firing four crows14Cooldown for ammo to reset when four ammo was fired
Ammo reset cooldown on firing five crows15Cooldown for ammo to reset when five ammo was fired
Ammo reset cooldown on firing reduction0Reduction influenced by addons, multiplied by amount of crows fired
---crow summon interaction---0
Crow summon interaction charge time1Amount of time to charge the interaction
Crow summon spawn distance2.5 mDistance of how far in front of the killer the crow will be summoned
Crow summon cooldown between summons0.5Amount of time between being able to summon more crows while charged
Crow summon guide length800The length of the guide on the floor showing the the direction you are summoning in
Crow summon guide width100The width of the guide on the floor showing the the direction you are summoning in
Crow path length750The length of the precalculated path
Crow summon slowdown linger time0Should be set to 0 since the cooldown interaction handles this
---cooldown interaction---0The cooldown that exists after the spawn interaction or fire interaction ends, stops interactions and basic attacks
Fire interaction cooldown time1.25
Cooldown interaction time0.5How long the cooldown will take
---crow spawn restrictions---0
Crow spawn restriction distance from crows100How far the crow needs to be from other crows to be spawned
Crow spawn restriction distance from generators0How far the crow needs to be from generators to be spawned
Crow spawn restriction distance from active hooks1,000How far the crow needs to be from active hooks to be spawned
Crow spawn restriction distance from exit switch200How far the crow needs to be from exit gates to be spawned
Crow spawn restriction distance from hatch100How far the crow needs to be from the hatch to be spawned
Crow spawn hook restriction linger duration1
---survivor remove crow interaction---0
Survivor remove crow interaction aura linger time2.5How long it takes for the aura to disappear once the survivor starts the interaction
Survivor remove crow interaction charge time8How long it takes for the survivor to remove the attached crow
---killer instinct---0
Killer instinct linger time3How long the killer instinct lingers after being scanned
Killer instinct delay0.26How long we wait to activate killer instinct, used as a buffer to see if you end up being hit
Killer instinct grace period4The grace period for how long we look back for any hits to cancel KI activation
---status handler---0
Survivor invincibility time from crows0.75How long the survivor is invincible against crows after being hit by one
---path generation---0
Path generation floor search height650After what distance do we give up on finding a floor
Path generation optimization number of splines to pool20Amount of spline parts we pool per path
Path generation height130Default height at which the crow projectile is spawned and from which the path is generated
Path generation distance checks3Each time the check fails, the distance will be checked at half of the distance
---flashlight---0
Flashlight time for destruction1Amount of time it takes for the flashlight to destroy an attached or idle crow
Flashlightable points distance scale75Scale for the flashlightable points assigned to the crow
Flashlight disable time0.2Time it takes for being flashlighted to be disabled while the value does not increase
---status effect---0
Hinder on touching idle crow linger time0Addons modify the value, base can stay 0
Blind on crow attach duration15
Exhausted on crow attach duration0
Oblivious on crow attach duration0
Reveal survivor near idle crow range5 m
---addons---0
Infection range3 m
Infection delay0.25

Teachable perks 3

Add-ons 20

Overview

Power
Birds of Torment
Difficulty
Intermediate
Chapter
Ion