The Cenobite
Summons of Pain: the numbers
An extradimensional gateway that leads to pleasure and pain so great it will tear your soul apart. Press the Power button to create a gateway and release the button to open it. Once opened, tap the Ability button to summon forth a possessed chain under your control. Direct the chain into a Survivor to bind them. A Survivor bound to a chain is unable to sprint. Their movement speed will decrease further as they’re hit with a second and third chain. Survivors can perform the Break Free action to escape. Lament Configuration: If left alone, the Lament Configuration initiates a Chain Hunt by summoning chains to pursue Survivors. A Survivor carrying the Lament Configuration will be afflicted with the Oblivious status effect and chains will occasionally be summoned to attack them. The Survivor must solve the Lament Configuration to end the Chain Hunt and remove the puzzle box from their possession. While doing this, The Cenobite will see their location and be able to teleport to it. When The Cenobite picks up the Lament Configuration, a Chain Hunt is activated. Additionally, all Survivors are instantly bound by chains, causing them to scream and reveal their locations. The Lament Configuration will spawn in a new location after The Cenobite or a Survivor has used it.
The power's tunables as the game stores them. Distances and speeds are converted from engine centimetres to metres; everything else is shown as stored.
| Tunable | Value | Note from the game data |
|---|---|---|
| Max walk speed | 4.6 m/s | |
| Carrying camper max walk speed percent | 0.8 | |
| Terror radius | 32 m | |
| Chain attached gate blocker lingering time | 5 | the time gate stay blocked after the survivor is not longer attached with a chain |
| ==============chain strike tunables=============== | 0 | ========================================================== |
| ---------------------gateway placement state---------------------- | 0 | ----------------------------------------------------------------------------- |
| Chain strike gateway placement min distance from player | 150 | The minimum distance for the Gateway to be placed from the killer's current position. (distance mesured using forward vector of the killer) |
| Chain strike gateway placement max distance from player | 1,600 | The maximum distance for the Gateway to be placed from the killer's current position. (distance mesured using forward vector of the killer) |
| Chain strike gateway placement speed | 8 m/s | The speed at which the gateway is moving away from the killer when in the placement phase of the chain strike interaction. |
| Chain strike gateway placement cancel cooldown | 1.5 | The time it takes for chain strike to become available once again once the gateway placement has been cancelled. |
| Chain strike gateway placement pitch level change angle threshold | 25 | |
| Chain strike gateway placement pitch level change zone threshold | 5 | |
| ---------------------gateway possession state-------------------- | 0 | ----------------------------------------------------------------------------- |
| Chain strike gateway possession camera pan time | 0.5 | The time it takes for camera to pan to the gateway |
| Chain strike gateway possession fo v change time | 0.75 | The time it takes for the FOV change to take when possessing the gateway. |
| Chain strike gateway possession cancel cooldown | 3 | The time it takes for chain strike to become available once again once the gateway has been possessed but the chain has not been shot. |
| Chain strike gateway possession max duration | 6 | The maximum amount of time the killer can possess the Gateway. |
| -----------------shoot controlled projectile state------------------- | 0 | ----------------------------------------------------------------------------- |
| Chain strike shoot controlled projectile camera pan time | 0 | The time it takes for the camera to transition to the controlled projectile |
| Chain strike shoot controlled projectile fov change time | 0.75 | The time it takes for the Field of view modification to be applied when taking possession of the controlled projectile |
| Chain strike shoot controlled projectile cooldown | 5 | The time it takes for chain strike to become available once again once the controlled chain has been shot |
| Chain strike killer repossession fade in | 0.25 | |
| Chain strike unhook immunity duration | 3 | The amount of time the Survivor is immune to all Chain Strikes after being unhooked. |
| ----------------select gateway orientation state------------------ | 0 | ----------------------------------------------------------------------------- |
| Chain strike select gateway orientation minimum pitch angle | -45 | The minimum pitch angle the gateway camera can rotate (i.e. how low can you look down) |
| Chain strike select gateway orientation maximum pitch angle | 45 | The maximum pitch angle the gateway camera can rotate (i.e. how high can you look up) |
| ===========chain projectile tunables============= | 0 | ========================================================== |
| ----------------------controlled projectile------------------------ | 0 | ----------------------------------------------------------------------------- |
| Chain projectile max numb uncontrolled chains | 20 | The maximum number of uncontrolled chain projectiles that can spawn at a time in the level. This is mostly a variable for optimization. |
| Chain projectile controlled initial speed | 10 m/s | The initial speed of the controlled projectile |
| Chain projectile controlled maximum yaw turn rate | 125 | The maximum yaw turn rate the server accepts per tick to modify the yaw rotation of the controlled projectile. |
| Chain projectile controlled maximum pitch turn rate | 100 | The maximum pitch turn rate the server accepts per tick to modify the yaw rotation of the controlled projectile. |
| Chain projectile controlled maximum travel length | 2,400 | The maximum length the controlled projectile can travel at |
| Chain projectile controlled speed increase time | 1.5 | The time it takes for the controlled projectile to increase it's speed. |
| Chain projectile controlled roll update speed | 3.5 | The Speed at which the roll angle rotation takes place. |
| Chain projectile controlled roll go back speed | 10 | The speed at which the roll angle rotation reverts back to its original 0Degree angle (this is used when no input has been sent for a while). |
| Chain projectile controlled maximum roll degrees | 25 | The maximum angle in degree we rotate the roll of the controlled projectile if inputs added on the yaw. |
| Chain projectile controlled insta chain number on hit | 2 | The number of extra chains that will spawn and instantly grab the survivor hit by a controlled chain |
| --------------------uncontrolled projectile------------------------ | 0 | ----------------------------------------------------------------------------- |
| Chain projectile uncontrolled time between chain launch | 3 | The time between launching an uncontrolled chain since the last once was triggered. |
| Chain projectile uncontrolled minimum spawn distance | 2.5 m | The minimum spawn distance of the uncontrolled projectile from the targetted survivor. |
| Chain projectile uncontrolled maximum spawn distance | 6 m | The maximum spawn distance of the uncontrolled projectile from the targetted survivor. |
| Chain projectile uncontrolled minimum wait time before launch | 1.5 | The minimum wait time before this projectile is launched after its launch origin is revealed. |
| Chain projectile uncontrolled maximum wait time before launch | 1.5 | The maximum wait time before this projectile is launched after its launch origin is revealed. |
| Chain projectile uncontrolled speed | 10 m/s | The speed of the uncontrolled projectile |
| Chain projectile uncontrolled maximum travel distance | 16 m | The maximum distance the uncontrolled projetile is allowed to travel |
| =================chain tunables================= | 0 | ============================================================== |
| Chain reelback speed | 20 m/s | The speed at which the chain projectile reels back to its origin position |
| Chain remove chain per chain time | 1 | The time it takes to remove one chain during the K25RemoveChainInteraction. The more chains attached, the interaction will last this value *[NUMB_CHAINS] |
| Chain maximum number of chains attached at a time | 3 | The maximum number of chains that can be attached on a survivor at a time. |
| Chain maximum length | 1,800 | The maximum length of the chain before it breaks off |
| ===============lament configuration=============== | 0 | |
| Lament configuration chain hunt charge time | 90 | The time it takes to charge the chain hunt once the lament configuration has been spawned. |
| Lament configuration respawn time killer pick up | 10 | The time it takes for the lament configuration to respawn once the killer has picked up the lament configuration. |
| Lament configuration respawn time solved | 45 | The time it takes for the lament configuration to respawn once a survivor has solved the lament configuration |
| Lament configuration respawn time survivor escaped grasp | 45 | The time it takes for the lament configuration to respawn once a survivor has completed the escape lament configuration grasp interaction. |
| Lament configuration respawn time freed from grasp by killer attack | 30 | The time it takes for the lament configuration to respawn once the survivor is freed by a killer attack when held hostage by the lament configuration. |
| Lament configuration status effect possession number of chains | 1 | The number of chains to target the possession survivor if all conditions are met for him/her to be targetted |
| Lament configuration status effect possession time between chain targetting | 4 | The time between attemps to trigger chains to target the survivor holding the lament configuration |
| Lament configuration solve interaction skill check time penalty | 1 | The time penalty in seconds of the solve lament configuration interaction when the player fails a skill check |
| Lament configuration teleport min distance | 10 m | The minimum distance the killer will spawn towards the survivor during the lament configuration teleportation interaction |
| Lament configuration teleport max distance | 12 m | The maximum distance the killer will spawn towards the survivor during the lament configuration teleportation interaction |
| Lament configuration killer pick up number chains on each survivor | 3 | The number of chains to grab each survivors when the killer picks up the lament configuration. |
| Lament configuration killer pick up scream bubble indicator lifetime | 3 | The time the survivor bubble indicator will stay on screen when a killer picks up the lament configuration and survivors scream. |
| Maximum inactive projectile time | 15 | Maximum time a portal can stay alive without launching its chain. |
Teachable perks 3
Add-ons 20
Bent Nail Common
Lively Crickets Common
Burning Candle Common
Leather Strip Common
Wriggling Maggots Uncommon
Spoiled Meal Uncommon
Skewered Rat Uncommon
Flickering Television Uncommon
Liquified Gore Uncommon
Larry’s Blood Rare
Torture Pillar Rare
Frank’s Heart Rare
Larry’s Remains Rare
Slice of Frank Rare
Greasy Black Lens Very Rare
Original Pain Very Rare
Impaling Wire Very Rare
Chatterer’s Tooth Very Rare
Engineer’s Fang Visceral
Iridescent Lament Configuration Visceral
Overview
- Power
- Summons of Pain
- Difficulty
- VeryHard
- Chapter
- Gemini