The Hillbilly
Chainsaw: the numbers
The machine gave him a new life, one where the power was in his hands. Press and hold the Power button to break into a Chainsaw Sprint. Survivors hit during a Chainsaw Sprint are put into the dying state. Hitting a dropped pallet or breakable wall will special-break it. Revving the chainsaw, and sprinting each cause the Overdrive meter to increase. The meter decreases when the chainsaw is not in use. When the meter is full, the chainsaw goes into Overdrive. SPECIAL STATE: OVERDRIVE While in Overdrive, the chainsaw is enhanced. Chainsaw Charge and Sprint speeds are increased, and Chainsaw Sprint cooldowns are reduced. Overdrive lasts for 20 seconds.
The power's tunables as the game stores them. Distances and speeds are converted from engine centimetres to metres; everything else is shown as stored.
| Tunable | Value | Note from the game data |
|---|---|---|
| ============shared killer============ | 0 | ========================================================================================================================================== |
| Carrying camper max walk speed percent | 0.8 | Speed modifier when carrying a survivor |
| Max walk speed | 4.6 m/s | |
| Slasher attack chainsaw yaw speed adjustment time | 0.75 | |
| Terror radius | 40 m | in cm. |
| ============chainsaw============ | 0 | ========================================================================================================================================== |
| Chainsaw initial turn rate | 412 | Initial turn rate when starting the chainsaw dash attack. |
| Chainsaw final turn rate | 32 | Final turn rate that is set after the adjustment time of the chainsaw dash attack. |
| Chainsaw turn rate adjustment time | 1 | in s. After this amount we will set the final turn rate of the chainsaw dash |
| Hillbilly chainsaw long dash duration | 2 | The amount of time to be considered a long dash. |
| Chainsaw dash attack zone scale factor | 0.9 | Scaling of the attack zone of chainsaw dash |
| Chainsaw dash obstruction zone scale factor | 0.5 | Scaling of the obstruction zone of chainsaw dash |
| Slasher stealth increase rate | 0.25 | Rate at which stealth decreases as a percentage |
| Chainsaw overheat sprint max speed | 12 m/s | in cm. Max speed when sprinting while overheating |
| Chainsaw overheat sprint hit cooldown multiplier | -0.1 | Reduction multiplier to the chainsaw sprint hit cooldown while overheated |
| Chainsaw overheat sprint obstruct cooldown multiplier | -0.1 | Reduction multiplier to the chainsaw sprint obstructed cooldown while overheated |
| Chainsaw overheat sprint miss cooldown multiplier | -0.1 | Reduction multiplier to the chainsaw sprint miss cooldown while overheated |
| Charge chainsaw overheat action speed additive | 0.05 | in %. Additive % to the action speed of the charge chainsaw interaction |
| ============overheat============ | 0 | ========================================================================================================================================== |
| Chainsaw overheat duration | 20 | in s. Duration of the overheat |
| Chainsaw heat max charge | 20 | Maximum amount of heat the Hillbilly chainsaw can hold |
| Chainsaw heat rev start amount | 0 | Amount of heat gained when starting the rev the chainsaw |
| Chainsaw heat rev charge rate | 1.5 | Heat gained per second during the chainsaw rev |
| Chainsaw heat dash charge rate | 1.5 | Heat gained per second during the chainsaw dash |
| Chainsaw heat on dash hit | 0 | Heat gained when a survivor is hit with the chainsaw |
| Chainsaw heat discharge rate | -1 | Heat lost per second when not using the chainsaw |
| Chainsaw heat decay delay | 8 | in s. Delay after using the chainsaw where we should start discharging heat |
| Overheat max speed adjustment time | 1 | in s. Adjustment time of the overheated max speed |
| Overheat rev input activation charge buffer | 0.5 | in s. Buffer after which we should start the rev build-up |
Teachable perks 3
Add-ons 20
Dad's Boots Rare
Counterweight Common
Greased Throttle Uncommon
Thermal Casing Uncommon
Steel Toe Boots Common
The Thompsons' Mix Rare
Begrimed Chains Rare
Ragged Engine Rare
Lo Pro Chains Very Rare
Discarded Air Filter Common
Cracked Primer Bulb Common
Off-Brand Motor Oil Uncommon
Tuned Carburetor Visceral
Clogged Intake Uncommon
Iridescent Engravings Visceral
Apex Muffler Very Rare
Low Kickback Chains Rare
High-Speed Idler Screw Uncommon
Spiked Boots Very Rare
Filthy Slippers Very Rare
Overview
- Power
- Chainsaw
- Difficulty
- Intermediate