Sourcemined
Baldur's Gate 3
WeaponUncommonVerified on build 25605617
Club of Hill Giant Strength icon

Club of Hill Giant Strength

Damage
1d4 Bludgeoning
Properties
Light, Melee, Dippable, Magical
Proficiency
Clubs, Simple Weapons
Rarity
Uncommon
Weight (kg)
0.9
Range (m)
1.5

Damage

Average hit
2.5
1d4, before your ability modifier
Average critical
5
every damage die rolled twice
Among clubs
#6 of 19
by average hit
02468101215182125Target AC
  • Level 1, +3 ability
  • Level 5, +4 ability
  • Level 12, +5 ability
Average damage of one attack, misses included: d20 + proficiency (+2 at level 1, +3 at 5, +4 at 12) + ability modifier against the target's AC; a natural 20 is a critical hit.
Show the numbers
Target ACLevel 1, +3 abilityLevel 5, +4 abilityLevel 12, +5 ability
104.567.2
114.35.67.2
1245.36.9
133.756.5
143.44.76.1
153.24.45.8
162.945.4
172.63.75
182.33.44.6
192.13.14.3
201.82.73.9
211.52.43.5
221.22.13.1
2311.82.8
240.71.42.4
250.41.12
Target ACAC 12AC 15AC 18AC 21
Chance to hit80%65%50%35%
Damage per attack5.34.43.42.4

At level 5 with +4 in the attack ability.

Average hit among clubs #6 of 19

  1. Ironwood Club3.5 1d4+1
  2. Torch of Revocation3.5 1d4+1
  3. Torch of Revocation (True)3.5 1d4+1
  4. Broken Club2.5 1d4
  5. Cemetery-Blue Torch2.5 1d4
  6. Club2.5 1d4
  7. Club of Hill Giant Strength2.5 1d4
  8. Drunk-Purple Torch2.5 1d4
  9. Lantern2.5 1d4
  10. Moonlantern2.5 1d4
  11. Plague-Green Torch2.5 1d4
  12. Salami2.5 1d4
  13. Shadow Lantern2.5 1d4
Average damage of a hit before the ability modifier: dice, enchantment and always-on extra damage. The clubs nearest to this one.