Sourcemined
Armored Core VI
WeaponSplit Missile LauncherVerified on build 21034069

BML-G2/P17SPL-16

Two-cell, 8-way split missile launcher developed by
Furlong Dynamics. Missiles split before contact and
surround target with homing sub-missiles. A simple
evolution that uses two batteries instead of one.

Try it in the assembly planner

Firepower

86attack per trigger
67impact per trigger
11damage per second
9impact per second
Element
explosive
Accumulative impact
40
Direct hit adjustment
140%
Rapid fire
0.13 / s
Recoil
0
Magazine
2
Total rounds
72
Reload time
7.7 s
Ammo cost
500
Lock range
500 m
  • One magazine: 172 damage (2 × 86).
  • Firing magazine after magazine with reloads in between: about 7 damage per second (2 shots at 0.13/s, then 7.7 s to reload).

Per second = attack × hits × rapid fire: sustained, before reloads, overheating and range falloff.

Damage per second: #30 of 30 back units

  1. BML-G2/P03MLT-0626 Missile Launcher
  2. Vvc-703PM23 Plasma Missile Launcher
  3. BML-G1/P03VTC-0821 Vertical Missile Launcher
  4. BML-G2/P19SPL-1217 Split Missile Launcher
  5. BML-G1/P07VTC-1216 Vertical Missile Launcher
  6. BML-G2/P05MLT-1016 Missile Launcher
  7. Vvc-706PM16 Plasma Missile Launcher
  8. Vvc-70VPM15 Plasma Missile Launcher
  9. BML-G2/P17SPL-1611 Split Missile Launcher
Back weapons with a rapid-fire rate, by damage per second (before reloads).

In an assembly

  • Weighs 37% of a typical arms load limit (13,540) when held in an arm.

Overview

Type
Split Missile Launcher
Mounts on
R-back, L-back
Weight
5,010
EN load
510
Game ID
30090200

Other split missile launchers 3

Same slot, closest in weight

Patch history: tracking from regulation build 21034069; every later balance change will show here.

Raw game dataAs read from the regulation
  • categorySplit Missile Launcher
  • weight5010
  • enLoad510
  • slots[right-back, left-back]
  • attack{6}
    • elementexplosive
    • attackPower86
    • impact67
    • accumulativeImpact40
    • directHitAdjustment140
    • hits1
  • rapidFire0.13
  • recoil0
  • magazine2
  • totalRounds72
  • reloadTime7.7
  • ammoCost500
  • lockRange500