Sourcemined
Slay the Spire 2
MonsterVerified on build 23811903

Infested Prism

What it does each turn

This monster follows a fixed pattern.

TurnMove
1
  • Jab
2
  • Radiate
3
  • Whirlwind
4
  • Pulsate
5
  • Jab
6
  • Radiate

Moves 4

MoveIntentThen
JabSingle Attack 15 (17 at A9+)Radiate
RadiateSingle Attack 11 (13 at A9+) + DefendWhirlwind
WhirlwindMulti Attack 5 (6 at A9+)×3Pulsate
PulsateSingle Attack 8 (10 at A9+) + Buff + DefendJab

Damage in brackets is the value from that ascension level up.

Overview

HP
161 (171 at A8+)
Moves
4
Game ID
InfestedPrism

Appears in 1

Raw game dataAs extracted from the game's definitions
  • hp{2}
    • min{2}
      • value161
      • asc{2}
        • levelToughEnemies
        • value171
    • max{2}
      • value161
      • asc{2}
        • levelToughEnemies
        • value171
  • moves[4]
    • 0{4}
      • idJAB_MOVE
      • intents[1]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value15
            • asc{2}
              • levelDeadlyEnemies
              • value17
      • followUpRADIATE_MOVE
      • nameJab
    • 1{4}
      • idRADIATE_MOVE
      • intents[2]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value11
            • asc{2}
              • levelDeadlyEnemies
              • value13
        • 1{1}
          • kindDefend
      • followUpWHIRLWIND_MOVE
      • nameRadiate
    • 2{4}
      • idWHIRLWIND_MOVE
      • intents[1]
        • 0{3}
          • kindMultiAttack
          • damage{2}
            • value5
            • asc{2}
              • levelDeadlyEnemies
              • value6
          • hits{1}
            • value3
      • followUpPULSATE_MOVE
      • nameWhirlwind
    • 3{4}
      • idPULSATE_MOVE
      • intents[3]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value8
            • asc{2}
              • levelDeadlyEnemies
              • value10
        • 1{1}
          • kindBuff
        • 2{1}
          • kindDefend
      • followUpJAB_MOVE
      • namePulsate
  • branches[]
  • initialJAB_MOVE
  • moveOdds[6]
    • 0{2}
      • turn1
      • moves{1}
        • JAB_MOVE1
    • 1{2}
      • turn2
      • moves{1}
        • RADIATE_MOVE1
    • 2{2}
      • turn3
      • moves{1}
        • WHIRLWIND_MOVE1
    • 3{2}
      • turn4
      • moves{1}
        • PULSATE_MOVE1
    • 4{2}
      • turn5
      • moves{1}
        • JAB_MOVE1
    • 5{2}
      • turn6
      • moves{1}
        • RADIATE_MOVE1
  • moveOddsAssumeFirstConditionfalse