Sourcemined
Slay the Spire 2
MonsterVerified on build 23811903

Axe Raider

What it does each turn

This monster follows a fixed pattern.

TurnMove
1
  • Swing 1
2
  • Swing 2
3
  • Big Swing
4
  • Swing 1
5
  • Swing 2
6
  • Big Swing

Moves 3

MoveIntentThen
Swing 1Single Attack 5 (6 at A9+) + DefendSwing 2
Swing 2Single Attack 5 (6 at A9+) + DefendBig Swing
Big SwingSingle Attack 12 (13 at A9+)Swing 1

Damage in brackets is the value from that ascension level up.

Overview

HP
20 (21 at A8+) – 22 (23 at A8+)
Moves
3
Game ID
AxeRubyRaider
Raw game dataAs extracted from the game's definitions
  • hp{2}
    • min{2}
      • value20
      • asc{2}
        • levelToughEnemies
        • value21
    • max{2}
      • value22
      • asc{2}
        • levelToughEnemies
        • value23
  • moves[3]
    • 0{3}
      • idSWING_1
      • intents[2]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value5
            • asc{2}
              • levelDeadlyEnemies
              • value6
        • 1{1}
          • kindDefend
      • followUpSWING_2
    • 1{3}
      • idSWING_2
      • intents[2]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value5
            • asc{2}
              • levelDeadlyEnemies
              • value6
        • 1{1}
          • kindDefend
      • followUpBIG_SWING
    • 2{4}
      • idBIG_SWING
      • intents[1]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value12
            • asc{2}
              • levelDeadlyEnemies
              • value13
      • followUpSWING_1
      • nameBig Swing
  • branches[]
  • initialSWING_1
  • moveOdds[6]
    • 0{2}
      • turn1
      • moves{1}
        • SWING_11
    • 1{2}
      • turn2
      • moves{1}
        • SWING_21
    • 2{2}
      • turn3
      • moves{1}
        • BIG_SWING1
    • 3{2}
      • turn4
      • moves{1}
        • SWING_11
    • 4{2}
      • turn5
      • moves{1}
        • SWING_21
    • 5{2}
      • turn6
      • moves{1}
        • BIG_SWING1
  • moveOddsAssumeFirstConditionfalse