Sourcemined
Slay the Spire 2
MonsterVerified on build 23811903

Assassin Raider

What it does each turn

This monster follows a fixed pattern.

TurnMove
1
  • Killshot
2
  • Killshot
3
  • Killshot
4
  • Killshot
5
  • Killshot
6
  • Killshot

Moves 1

MoveIntentThen
KillshotSingle Attack 10 (11 at A9+)Killshot

Damage in brackets is the value from that ascension level up.

Overview

HP
18 (19 at A8+) – 23 (24 at A8+)
Moves
1
Game ID
AssassinRubyRaider
Raw game dataAs extracted from the game's definitions
  • hp{2}
    • min{2}
      • value18
      • asc{2}
        • levelToughEnemies
        • value19
    • max{2}
      • value23
      • asc{2}
        • levelToughEnemies
        • value24
  • moves[1]
    • 0{4}
      • idKILLSHOT_MOVE
      • intents[1]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value10
            • asc{2}
              • levelDeadlyEnemies
              • value11
      • followUpKILLSHOT_MOVE
      • nameKillshot
  • branches[]
  • initialKILLSHOT_MOVE
  • moveOdds[6]
    • 0{2}
      • turn1
      • moves{1}
        • KILLSHOT_MOVE1
    • 1{2}
      • turn2
      • moves{1}
        • KILLSHOT_MOVE1
    • 2{2}
      • turn3
      • moves{1}
        • KILLSHOT_MOVE1
    • 3{2}
      • turn4
      • moves{1}
        • KILLSHOT_MOVE1
    • 4{2}
      • turn5
      • moves{1}
        • KILLSHOT_MOVE1
    • 5{2}
      • turn6
      • moves{1}
        • KILLSHOT_MOVE1
  • moveOddsAssumeFirstConditionfalse