Hang
Deal 10 damage.
Double the damage ALL Hang cards deal to this enemy.
In numbers
| Per play | Base | Upgraded | Per Energy |
|---|---|---|---|
| Energy cost | 1 | 1 | |
| Damage | 10 | 13 | 10 → 13 |
- Against a Vulnerable enemy: 15 (19 upgraded). Each point of Strength adds 1 damage.
Damage: #6 of 17 Necrobinder cards with damage
X cost, per Energy spent: Eradicate 11.
Chance it's offered
Chance this card is one of the cards in a single Necrobinder reward, with every card unlocked. It's one of 25 rare Necrobinder cards, and each card's rarity rolls against a hidden offset that grows until a rare shows up.
| Reward | Right after a rare | Run average |
|---|---|---|
| Regular fight · 3 cards | 0% | 0.79% |
| Elite fight · 3 cards | 0.71% | 1.3% |
| Boss · 3 rares | 12% | 12% |
- About one regular reward in 127 offers it over a run.
See the odds for your exact situation in the card reward odds calculator.
Upgraded
Deal 13 damage. Double the damage ALL Hang cards deal to this enemy.
- Damage +3
Overview
- Character
- Necrobinder
- Rarity
- rare
- Type
- Attack
- Energy cost
- 1
- Target
- Any Enemy
- Shop price
- 143–158
- Game ID
Hang
Same odds: the other rare Necrobinder cards 24
Raw game dataAs extracted from the game's definitions
- cost1
- kindAttack
- rarityRare
- targetAnyEnemy
- poolNecrobinder
- keywords[]
vars{1}
- Damage10
upgrade{4}
vars{1}
- Damage3
- addKeywords[]
- removeKeywords[]
- descDeal 13 damage. Double the damage ALL Hang cards deal to this enemy.
shopPrice{2}
- min143
- max158
- shopChance0.009999999999999997
shopPool{3}
- Rare8
- Common12
- Uncommon12