Cogwork Defender
Cogwork construct forged primarily for the Core’s protection. Bears a shield and poke-pin, and possesses a lethal understanding of their use.
Show on the map2 places, positioned with the game’s own map code
Needle hits to kill
Silksong multiplies every hit on this enemy by its own factor for your needle level (HealthManager damage scaling), so upgrades help here more or less than the raw damage suggests. For 55 HP, and a hit for the needle's own damage (crest attacks multiply it first).
| Needle | Damage | Scaling here | Dealt | Hits |
|---|---|---|---|---|
| Needle | 5 | ×1.25 | 6 | 10 |
| Sharpened Needle | 9 | ×1 | 9 | 7 |
| Shining Needle | 13 | ×1 | 13 | 5 |
| Hivesteel Needle | 17 | ×1 | 17 | 4 |
| Pale Steel Needle | 21 | ×1 | 21 | 3 |
Where it is, and what it drops there 5
HP, rosaries and shell shards are read from each scene, so they're exact for that place.
| Area | HP | Rosaries | Shell shards | Placed | Map |
|---|---|---|---|---|---|
| Coglater | 55 | 0 | 7 | 6 | Show |
Item drops
Chance per kill, by the game's own pick rule: each drop group rolls once, and a group whose chances add up to less than 1 never drops from the enemy itself.
| Item | Per kill | Amount | Kills for 90% |
|---|---|---|---|
| Unknown | 100% | 4 | 1 |
| Unknown | 100% | 2 | 1 |
| Unknown | 100% | 3 | 1 |
Overview
- HP
- 55
- Kills for the journal
- 8
- Needed for completion
- Yes
- Placed copies
- 6