Ashina Soldier (10109009)
Vitality and posture on every cycle
This variant's base values times its area scaling and, from NG+1, its NG+ effect and the cycle's correction, in the game's own float maths. With Kuro's Charm (charmless adds its own per-enemy correction, not shown).
| Cycle | Vitality | Posture | Damage | Posture damage |
|---|---|---|---|---|
| First playthrough | 195 | 75 | ×1.00 | ×1.00 |
| NG+1 | 195 | 75 | ×1.00 | ×1.00 |
| NG+2 | 234 | 90 | ×1.00 | ×1.00 |
| NG+3 | 243 | 93 | ×1.05 | ×1.05 |
| NG+4 | 253 | 97 | ×1.05 | ×1.05 |
| NG+5 | 258 | 99 | ×1.05 | ×1.05 |
| NG+6 | 263 | 101 | ×1.05 | ×1.05 |
| NG+7 | 292 | 112 | ×1.10 | ×1.10 |
Compare every boss on the vitality and posture by NG+ table.
Overview
- Vitality
- 195
- Posture
- 75
- Posture regen
- 20
Resistances
The five resistance slots as the regulation file names them; which status each one drives isn't confirmed yet.
- Poison
- 100
- Disease
- Immune
- Blood
- 100
- Curse
- Immune
- Freeze
- 100
Other Ashina Soldier variants 12
Other rows of the regulation file with this name, the closest in vitality.
- Ashina Outskirts (Morning) · 195 HP · #10100030
- Ashina Outskirts (Morning) · 195 HP · #10101000
- Ashina Outskirts (Morning) · 195 HP · #10101010
- Ashina Castle (Overrun by Shinobi) · 195 HP · #10102010
- Ashina Castle (Overrun by Shinobi) · 195 HP · #10102013
- Ashina Castle (Overrun by Shinobi) · 195 HP · #10103010
- Ashina Outskirts (Morning) · 198 HP · #10100200
- Ashina Outskirts (Morning) · 198 HP · #10101200
- Ashina Outskirts (Morning) · 198 HP · #10101210
- Ashina Castle (Overrun by Shinobi) · 198 HP · #10102210
- Ashina Castle (Overrun by Shinobi) · 198 HP · #10102220
- Ashina Castle (Overrun by Shinobi) · 198 HP · #10102230