Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Displace a target unit to a random location. | Displace a target unit to a random location. If its an enemy, deal 1 damage to it. |
| Damage instance › Effects › Else › Override Damage | — | 0 |
| Damage instance › Raw damage | — | 1 |
Every field that differs between the two levels in the game files.
Classes that can get it 1
A Jester class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Jester
- Mana cost
- 1
- Damage
- 0
- Type
- Targeted status
- Game ID
Bump
Raw game dataExactly as defined in data/abilities/jester_abilities.gon
- templatetargeted_status
meta{4}
- nameABILITY_BUMP_NAME
- descABILITY_BUMP_DESC
- classJester
- type_iconmovement
graphics{2}
- animationearthquakeSlam
- particleEarthquake
cost{2}
- mana1
- infcantriptrue
target{5}
- min_range0
- max_range20
- range_excludes_selffalse
- knockback_modenone
- restrictionsaoe_must_be_displaceable
damage_instance{3}
- damage0
effects{1}
- RandomDistanceDisplace20
- elements[Earth]
- categoryjester
- upgradedToBump2