Melee Attack / Heal
Heals allies but damages enemies.
Classes that can get it 2
A Medic class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Medic
- Damage
- 5+bonus_melee_damage
- Type
- Melee attack
- Game ID
BasicMedicMelee
Raw game dataExactly as defined in data/abilities/basic_attacks.gon
- templatemelee_attack
meta{4}
- nameABILITY_MELEEHEAL_NAME
- descABILITY_MELEEHEAL_DESC
- animate_namefalse
- classMedic
graphics{2}
- ally_animationlickAttack
- animationDefault
target{2}
- max_aoe1+bonus_melee_range
- aoe_restrictionsmust_have_line_of_sight_unpurgable
damage_instance{3}
- damage5+bonus_melee_damage
effects{1}
- ContextualHeal1
- elements[Holy]
- categorybasic_attacks