Sourcemined
Hytale
BlockVerified on v0.7.2

Bottletree Log

Refines into Drywood at the Builder's Workbench

Overview

Item level
10
Category
Wood
Kind
Block
Game ID
Wood_Bottletree_Trunk

How to get it

Drops 1

SourceHowChanceAverageRange
Bottletree Tree TrunkBlockMine or break100%11

Chance of at least one per kill or break, computed from the drop tables. How we compute it.

Other loot tables 6

Chests, structures and events use these tables; the game files don't say which ones on their own.

Loot tableChanceAverage
Zone2 Feran Tier134.4%2.06
Zone2 Encounters Tier134.4%2.06
Zone2 Undead Tier134.4%2.06
Zone2 Feran Tier234.4%2.44
Zone2 Encounters Tier234.4%2.44
Zone2 Undead Tier234.4%2.44

Expected effort

How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.

SourceTries per itemTries for 10≥1 in 1≥1 in 5≥1 in 10
Bottletree Tree TrunkMine or break110100%100%100%

"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.

When broken or harvested

Work with a tool
Drops: Work with a tool
ItemChanceAverageRange
Tree Bark100%1.51–2
Destroyed by physics
Mine or break (stripped)Wood

Fastest tools: Adamantite Hatchet, Cobalt Hatchet, Mithril Hatchet

Used to make 2

Raw game dataResolved from Server/Item/Items/Wood/Bottletree/Wood_Bottletree_Trunk.json and its parents
  • level10
  • categoryBlocks.Wood
  • categories[Blocks.Wood]
  • iconIcons/ItemsGenerated/Wood_Bottletree_Trunk.png
  • setWood_Bottletree
  • isBlocktrue
  • gathering[4]
    • 0{2}
      • howTools
      • droplistBark
    • 1{5}
      • howBreaking
      • itemIdWood_Bottletree_Trunk
      • qty1
      • gatherTypeWoods
      • handHits34
    • 2{3}
      • howPhysics
      • itemIdWood_Oak_Trunk
      • qty1
    • 3{5}
      • howBreaking:Stripped
      • itemIdWood_Stripped_Deco
      • qty1
      • gatherTypeWoods
      • handHits34
  • hasIcontrue