Banyan Log
Refines into Softwood at the Builder's Workbench
Overview
- Item level
- 10
- Category
- Wood
- Kind
- Block
- Game ID
Wood_Banyan_Trunk
How to get it
Drops 1
| Source | How | Chance | Average | Range |
|---|---|---|---|---|
| Banyan Tree Trunk | Mine or break | 100% | 1 | 1 |
Chance of at least one per kill or break, computed from the drop tables. How we compute it.
Expected effort
How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.
| Source | Tries per item | Tries for 10 | ≥1 in 1 | ≥1 in 5 | ≥1 in 10 |
|---|---|---|---|---|---|
| Banyan Tree Trunk | 1 | 10 | 100% | 100% | 100% |
"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.
When broken or harvested
| Item | Chance | Average | Range |
|---|---|---|---|
| Tree Bark | 100% | 1.5 | 1–2 |
Fastest tools: Adamantite Hatchet, Cobalt Hatchet, Mithril Hatchet
- 1×Oak Log
Fastest tools: Adamantite Hatchet, Cobalt Hatchet, Mithril Hatchet
Used to make 2
Raw game dataResolved from Server/Item/Items/Wood/Banyan/Wood_Banyan_Trunk.json and its parents
- level10
- categoryBlocks.Wood
- categories[Blocks.Wood]
- iconIcons/ItemsGenerated/Wood_Banyan_Trunk.png
- setWood_Banyan
- isBlocktrue
gathering[4]
0{2}
- howTools
- droplistBark
1{5}
- howBreaking
- itemIdWood_Banyan_Trunk
- qty1
- gatherTypeWoods
- handHits34
2{3}
- howPhysics
- itemIdWood_Oak_Trunk
- qty1
3{5}
- howBreaking:Stripped
- itemIdWood_Stripped_Deco
- qty1
- gatherTypeWoods
- handHits34
- hasIcontrue