Sourcemined
Hytale
ItemcommonVerified on v0.7.2

Rusty Iron Shortbow

Overview

Quality
common
Item level
15
Category
Weapons
Durability
120
Kind
Item
Game ID
Weapon_Shortbow_Iron_Rusty

Damage per attack

AttackProjectile
Primary Shoot Damage Strength 01
Primary Shoot Damage Strength 12
Primary Shoot Damage Strength 23
Primary Shoot Damage Strength 36
Primary Shoot Damage Strength 417
Signature Volley12
Guard Bash0

Base damage before armor and buffs.

How to get it

Drops 3

SourceHowChanceAverageRange
Sandswept Skeleton ArcherMobKill10%0.10–1
Sandswept Skeleton ScoutMobKill10%0.10–1
Skeleton ArcherMobKill5%0.050–1

Chance of at least one per kill or break, computed from the drop tables. How we compute it.

Other loot tables 9

Chests, structures and events use these tables; the game files don't say which ones on their own.

Loot tableChanceAverage
Zone1 Undead Tier310.5%0.11
Zone3 Undead Tier310.5%0.11
Zone1 Undead Tier16.7%0.07
Zone3 Undead Tier16.7%0.07
Zone1 Undead Tier26.7%0.07
Zone3 Undead Tier26.7%0.07
Zone2 Undead Tier36.2%0.06
Zone2 Undead Tier14.4%0.04
Zone2 Undead Tier24.4%0.04

Expected effort

How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.

SourceTries per itemTries for 10≥1 in 1≥1 in 5≥1 in 10
Sandswept Skeleton ArcherKill1010010%41%65.1%
Sandswept Skeleton ScoutKill1010010%41%65.1%
Skeleton ArcherKill202005%22.6%40.1%

"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.

Every shortbow by tier

Base values before buffs and enchantments.

Salvages into

SalvagebenchProcessing4 s
Raw game dataResolved from Server/Item/Items/Weapon/Shortbow/Weapon_Shortbow_Iron_Rusty.json and its parents
  • qualityCommon
  • level15
  • categoryItems.Weapons
  • categories[Items.Weapons]
  • maxDurability120
  • iconIcons/ItemsGenerated/Weapon_Bow_Iron_Rusty.png
  • damage{7}
    • Primary_Shoot_Damage_Strength_0{1}
      • Projectile1
    • Primary_Shoot_Damage_Strength_1{1}
      • Projectile2
    • Primary_Shoot_Damage_Strength_2{1}
      • Projectile3
    • Primary_Shoot_Damage_Strength_3{1}
      • Projectile6
    • Primary_Shoot_Damage_Strength_4{1}
      • Projectile17
    • Signature_Volley{1}
      • Projectile12
    • Guard_Bash{1}
      • Projectile0
  • hasIcontrue