Iron Hatchet
Effective for cutting down trees.
The Kweebecs acknowledge that some cultures require wood as a resource. As long as you avoid entering their woodlands with such a blade bared, it's unlikely they'll ever bring it up.
Overview
- Quality
- uncommon
- Item level
- 20
- Category
- Tools
- Durability
- 500
- Kind
- Item
- Game ID
Tool_Hatchet_Iron
Damage per attack
| Attack | Physical |
|---|---|
| Hatchet Chop | 5 |
Base damage before armor and buffs.
How to get it
Craft
Need several? The crafting calculator expands this recipe down to raw materials.
Other loot tables 24
Chests, structures and events use these tables; the game files don't say which ones on their own.
| Loot table | Chance | Average |
|---|---|---|
| Zone3 Kweebec Tier3 | 5.9% | 0.06 |
| Zone4 Undead Tier1 | 5.9% | 0.06 |
| Zone4 Encounters Tier1 | 5.9% | 0.06 |
| Zone3 Trork Tier3 | 5.9% | 0.06 |
| Zone3 Outlander Tier3 | 5.9% | 0.06 |
| Zone3 Undead Tier3 | 5.9% | 0.06 |
| Zone3 Encounters Tier3 | 5.9% | 0.06 |
| Zone3 Encounters Tier4 | 5.6% | 0.06 |
| Zone4 Undead Tier2 | 5.6% | 0.06 |
| Zone4 Encounters Tier2 | 5.6% | 0.06 |
| Zone3 Kweebec Tier2 | 1.1% | 0.01 |
| Zone3 Outlander Tier2 | 1.1% | 0.01 |
| Zone3 Undead Tier2 | 1.1% | 0.01 |
| Zone3 Encounters Tier2 | 1.1% | 0.01 |
| Zone2 Encounters Tier4 | 1.1% | 0.01 |
| Zone3 Trork Tier2 | 1.1% | 0.01 |
| Zone3 Kweebec Tier1 | 0.71% | 0.01 |
| Zone3 Outlander Tier1 | 0.71% | 0.01 |
| Zone3 Undead Tier1 | 0.71% | 0.01 |
| Zone3 Encounters Tier1 | 0.71% | 0.01 |
| Portals Oasis | 0.71% | 0.01 |
| Zone2 Undead Tier3 | 0.71% | 0.01 |
| Zone2 Encounters Tier3 | 0.71% | 0.01 |
| Zone3 Trork Tier1 | 0.71% | 0.01 |
Salvages into
Raw game dataResolved from Server/Item/Items/Tool/Hatchet/Tool_Hatchet_Iron.json and its parents
- qualityUncommon
- level20
- categoryItems.Tools
- categories[Items.Tools]
- maxDurability500
- iconIcons/ItemsGenerated/Tool_Hatchet_Iron.png
- setTool_Stone
damage{1}
Hatchet_Chop{1}
- Physical5
tool{2}
Specs[15]
0{2}
- Power1
- GatherTypeSoftBlocks
1{2}
- Power0.05
- GatherTypeSoils
2{3}
- Power0.3
- GatherTypeWoods
- HitSoundLayerSFX_Hatchet_T2_Impact_Nice
3{2}
- Power0.05
- GatherTypeRocks
4{3}
- Power0.5
- GatherTypeBenches
- HitSoundLayerSFX_Hatchet_T2_Impact_Nice
5{4}
- Power0.001
- GatherTypeMetals
- IsIncorrecttrue
- HitSoundLayerSFX_Pickaxe_Impact_Poor
6{2}
- Power0.017
- GatherTypeVolcanicRocks
7{2}
- Power0.046
- GatherTypeOreCopper
8{2}
- Power0.042
- GatherTypeOreIron
9{2}
- Power0.042
- GatherTypeOreSilver
10{2}
- Power0.042
- GatherTypeOreGold
11{2}
- Power0.036
- GatherTypeOreThorium
12{2}
- Power0.036
- GatherTypeOreCobalt
13{2}
- Power0.032
- GatherTypeOreAdamantite
14{2}
- Power0.028
- GatherTypeOreMithril
DurabilityLossBlockTypes[1]
0{2}
- BlockSets[Stone, Rock, Ores, Soil, Wood]
- DurabilityLossOnHit0.25
recipe{4}
inputs[3]
0{2}
- idIngredient_Bar_Iron
- qty5
1{2}
- idIngredient_Leather_Light
- qty2
2{2}
- idIngredient_Fabric_Scrap_Linen
- qty2
outputs[1]
0{2}
- idTool_Hatchet_Iron
- qty1
bench{3}
- idWorkbench
- typeCrafting
- categories[Workbench_Tools]
- time3.5
- hasIcontrue