Dry Dirt
Overview
- Item level
- 11
- Category
- Soils
- Kind
- Block
- Game ID
Soil_Dirt_Dry
How to get it
Craft
- 1×Any soil
- 1×Plant Fiber
- →
- 1×Dry Dirt
Need several? The crafting calculator expands this recipe down to raw materials.
Drops 2
| Source | How | Chance | Average | Range |
|---|---|---|---|---|
| Dry Full Grass | Mine or break | 100% | 1 | 1 |
| Dry Grass | Mine or break | 100% | 1 | 1 |
Chance of at least one per kill or break, computed from the drop tables. How we compute it.
Expected effort
How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.
| Source | Tries per item | Tries for 10 | ≥1 in 1 | ≥1 in 5 | ≥1 in 10 |
|---|---|---|---|---|---|
| Dry Full Grass | 1 | 10 | 100% | 100% | 100% |
| Dry Grass | 1 | 10 | 100% | 100% | 100% |
"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.
Craft or farm?
Farm one
About 1 breaks of Dry Full Grass (mine or break), the source with the most per try.
Used to make 1
Raw game dataResolved from Server/Item/Items/Soil/Dirt/Soil_Dirt_Dry.json and its parents
- level11
- categoryBlocks.Soils
- categories[Blocks.Soils]
- iconIcons/ItemsGenerated/Soil_Dirt_Dry.png
- setSoil
- isBlocktrue
recipe{4}
inputs[2]
0{3}
- idSoils
- qty1
- resourcetrue
1{2}
- idIngredient_Fibre
- qty1
outputs[1]
0{2}
- idSoil_Dirt_Dry
- qty1
bench{3}
- idFarmingbench
- typeCrafting
- categories[Decorative]
- time0
- hasIcontrue