Cobblestone
Overview
- Item level
- 10
- Category
- Rocks
- Stack size
- 100
- Kind
- Block
- Game ID
Rock_Stone_Cobble
How to get it
Drops 19
| Source | How | Chance | Average | Range |
|---|---|---|---|---|
| Ember Golem | Kill | 100% | 25 | 25 |
| Frost Golem | Kill | 100% | 25 | 25 |
| Sandswept Golem | Kill | 100% | 25 | 25 |
| Thunder Golem | Kill | 100% | 25 | 25 |
| Earthen Golem | Kill | 100% | 21 | 14–28 |
| Aqua Stone | Mine or break | 100% | 1 | 1 |
| Calcite | Mine or break | 100% | 1 | 1 |
| Cobblestone - Corner | Mine or break | 100% | 1 | 1 |
| Cooled Magma Stalactite - Large | Mine or break | 100% | 1 | 1 |
| Cooled Magma Stalactite - Small | Mine or break | 100% | 1 | 1 |
| Copper Ore - Stone | Mine or break | 100% | 1 | 1 |
| Gold Ore - Stone | Mine or break | 100% | 1 | 1 |
| Iron Ore - Stone | Mine or break | 100% | 1 | 1 |
| Kenolite Rock | Mine or break | 100% | 1 | 1 |
| Mithril Ore - Stone | Mine or break | 100% | 1 | 1 |
| Silver Ore - Stone | Mine or break | 100% | 1 | 1 |
| Stone | Mine or break | 100% | 1 | 1 |
| Stone Stalactite - Large | Mine or break | 100% | 1 | 1 |
| Stone Stalactite - Small | Mine or break | 100% | 1 | 1 |
Chance of at least one per kill or break, computed from the drop tables. How we compute it.
Salvage 9
Salvaging these at a Salvage bench gives this item back:
Expected effort
How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.
| Source | Tries per item | Tries for 10 | ≥1 in 1 | ≥1 in 5 | ≥1 in 10 |
|---|---|---|---|---|---|
| Ember Golem | 0 | 0.4 | 100% | 100% | 100% |
| Frost Golem | 0 | 0.4 | 100% | 100% | 100% |
| Sandswept Golem | 0 | 0.4 | 100% | 100% | 100% |
| Thunder Golem | 0 | 0.4 | 100% | 100% | 100% |
| Earthen Golem | 0 | 0.5 | 100% | 100% | 100% |
| Aqua Stone | 1 | 10 | 100% | 100% | 100% |
| Calcite | 1 | 10 | 100% | 100% | 100% |
| Cobblestone - Corner | 1 | 10 | 100% | 100% | 100% |
| Cooled Magma Stalactite - Large | 1 | 10 | 100% | 100% | 100% |
| Cooled Magma Stalactite - Small | 1 | 10 | 100% | 100% | 100% |
| Copper Ore - Stone | 1 | 10 | 100% | 100% | 100% |
| Gold Ore - Stone | 1 | 10 | 100% | 100% | 100% |
| Iron Ore - Stone | 1 | 10 | 100% | 100% | 100% |
| Kenolite Rock | 1 | 10 | 100% | 100% | 100% |
| Mithril Ore - Stone | 1 | 10 | 100% | 100% | 100% |
| Silver Ore - Stone | 1 | 10 | 100% | 100% | 100% |
| Stone | 1 | 10 | 100% | 100% | 100% |
| Stone Stalactite - Large | 1 | 10 | 100% | 100% | 100% |
| Stone Stalactite - Small | 1 | 10 | 100% | 100% | 100% |
"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.
Used to make 1
Salvages into
Raw game dataResolved from Server/Item/Items/Rock/Stone/Rock_Stone_Cobble.json and its parents
- level10
- categoryBlocks.Rocks
- categories[Blocks.Rocks]
- maxStack100
- iconIcons/ItemsGenerated/Rock_Stone_Cobble.png
- setRock_Stone
- isBlocktrue
- hasIcontrue