Quartzite Cobble
Overview
- Item level
- 10
- Category
- Rocks
- Stack size
- 100
- Kind
- Block
- Game ID
Rock_Quartzite_Cobble
How to get it
Drops 4
| Source | How | Chance | Average | Range |
|---|---|---|---|---|
| Ancient Ruler Statue - Head | Mine or break | 100% | 3.5 | 3–4 |
| Quartzite | Mine or break | 100% | 1 | 1 |
| Quartzite Stalactite - Large | Mine or break | 100% | 1 | 1 |
| Quartzite Stalactite - Small | Mine or break | 100% | 1 | 1 |
Chance of at least one per kill or break, computed from the drop tables. How we compute it.
Expected effort
How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.
| Source | Tries per item | Tries for 10 | ≥1 in 1 | ≥1 in 5 | ≥1 in 10 |
|---|---|---|---|---|---|
| Ancient Ruler Statue - Head | 0.3 | 2.9 | 100% | 100% | 100% |
| Quartzite | 1 | 10 | 100% | 100% | 100% |
| Quartzite Stalactite - Large | 1 | 10 | 100% | 100% | 100% |
| Quartzite Stalactite - Small | 1 | 10 | 100% | 100% | 100% |
"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.
Used to make 1
Salvages into
Raw game dataResolved from Server/Item/Items/Rock/Quartzite/Rock_Quartzite_Cobble.json and its parents
- level10
- categoryBlocks.Rocks
- categories[Blocks.Rocks]
- maxStack100
- iconIcons/ItemsGenerated/Rock_Quartzite_Cobble.png
- setRock_Quartzite
- isBlocktrue
- hasIcontrue