Ice
Overview
- Category
- Rocks
- Kind
- Block
- Game ID
Rock_Ice
How to get it
Drops 3
| Source | How | Chance | Average | Range |
|---|---|---|---|---|
| Cracked Ice Trap | Mine or break | 100% | 1 | 1 |
| Icicles | Mine or break | 100% | 1 | 1 |
| Large Icicles | Mine or break | 100% | 1 | 1 |
Chance of at least one per kill or break, computed from the drop tables. How we compute it.
Salvage 1
Salvaging these at a Salvage bench gives this item back:
Expected effort
How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.
| Source | Tries per item | Tries for 10 | ≥1 in 1 | ≥1 in 5 | ≥1 in 10 |
|---|---|---|---|---|---|
| Cracked Ice Trap | 1 | 10 | 100% | 100% | 100% |
| Icicles | 1 | 10 | 100% | 100% | 100% |
| Large Icicles | 1 | 10 | 100% | 100% | 100% |
"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.
When broken or harvested
| Item | Chance | Average | Range |
|---|---|---|---|
| Ice | 100% | 1 | 1 |
Fastest tools: Adamantite Pickaxe, Mithril Pickaxe, Onyxium Pickaxe
Used to make 2
Raw game dataResolved from Server/Item/Items/Rock/Ice/Rock_Ice.json and its parents
- categoryBlocks.Rocks
- categories[Blocks.Rocks]
- iconIcons/ItemsGenerated/Rock_Ice.png
- setRock_Ice
- isBlocktrue
gathering[1]
0{4}
- howBreaking
- gatherTypeRocks
- droplistRock_Ice
- handHits29
- hasIcontrue