Boom Powder
A critical source of mayhem valued by less cautious Goblins, this small satchel holds explosive potential that belies its size. Crafting it requires great care - even the foremost Goblin inventor bears the scars of a boomshroom experiment gone wrong.
Overview
- Quality
- common
- Item level
- 10
- Category
- Ingredients
- Kind
- Item
- Game ID
Ingredient_Powder_Boom
How to get it
Craft
Need several? The crafting calculator expands this recipe down to raw materials.
Drops 2
| Source | How | Chance | Average | Range |
|---|---|---|---|---|
| Goblin Burner | Kill | 100% | 4 | 3–5 |
| Goblin Lobber | Kill | 100% | 1.5 | 1–2 |
Chance of at least one per kill or break, computed from the drop tables. How we compute it.
Other loot tables 5
Chests, structures and events use these tables; the game files don't say which ones on their own.
| Loot table | Chance | Average |
|---|---|---|
| Portals Goblin Chest Cache | 100% | 2.5 |
| Portals Goblin Tier2 | 50% | 0.75 |
| Zone1 Goblin Tier1 | 24.6% | 0.39 |
| Zone1 Goblin Tier2 | 24.6% | 0.26 |
| Zone1 Goblin Tier3 | 21% | 0.33 |
Salvage 2
Salvaging these at a Salvage bench gives this item back:
Expected effort
How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.
| Source | Tries per item | Tries for 10 | ≥1 in 1 | ≥1 in 5 | ≥1 in 10 |
|---|---|---|---|---|---|
| Goblin Burner | 0.3 | 2.5 | 100% | 100% | 100% |
| Goblin Lobber | 0.7 | 6.7 | 100% | 100% | 100% |
"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.
Craft or farm?
Farm one
About 0.3 kills of Goblin Burner (kill), the source with the most per try.
Used to make 3
Raw game dataResolved from Server/Item/Items/Ingredient/Ingredient_Powder_Boom.json and its parents
- qualityCommon
- level10
- categoryItems.Ingredients
- categories[Items.Ingredients]
- iconIcons/ItemsGenerated/Ingredient_Powder_Boom.png
recipe{4}
inputs[2]
0{2}
- idPlant_Crop_Mushroom_Boomshroom_Small
- qty2
1{2}
- idIngredient_Charcoal
- qty1
outputs[1]
0{2}
- idIngredient_Powder_Boom
- qty1
bench{2}
- idGoblinLab_Workbench
- categories[GoblinLab_Gadgets]
- time1
- hasIcontrue