Sourcemined
Hytale
ItemcommonVerified on v0.7.2

Medium Hide

Can be processed into Medium Leather at a Tanning Rack.

Overview

Quality
common
Item level
10
Category
Ingredients
Kind
Item
Game ID
Ingredient_Hide_Medium

How to get it

Drops 21

SourceHowChanceAverageRange
BisonMobKill100%2.52–3
Bleached HoundMobKill100%2.52–3
Cave RaptorMobKill100%2.52–3
Rhino ToadMobKill100%2.51–4
Black WolfMobKill100%1.51–2
BoarMobKill100%1.51–2
CowMobKill100%1.51–2
HorseMobKill100%1.51–2
Hunting WolfMobKill100%1.51–2
HyenaMobKill100%1.51–2
Magma Rhino ToadMobKill100%1.51–2
Magma SlugMobKill100%1.51–2
Moose BullMobKill100%1.51–2
Moose CowMobKill100%1.51–2
Sabertooth TigerMobKill100%1.51–2
Sand LizardMobKill100%1.51–2
Snow LeopardMobKill100%1.51–2
Test Death ParticlesMobKill100%1.51–2
WarthogMobKill100%1.51–2
White WolfMobKill100%1.51–2
Fen StalkerMobKill100%11

Chance of at least one per kill or break, computed from the drop tables. How we compute it.

Other loot tables 31

Chests, structures and events use these tables; the game files don't say which ones on their own.

Loot tableChanceAverage
Wolf White100%1.5
Zone3 Kweebec Tier212.6%0.2
Zone3 Outlander Tier212.6%0.2
Zone3 Undead Tier212.6%0.2
Zone3 Encounters Tier212.6%0.2
Zone3 Trork Tier212.6%0.2
Zone1 Kweebec Tier212.6%0.26
Zone1 Goblin Tier212.6%0.26
Zone1 Undead Tier212.6%0.26
Zone2 Feran Tier212.6%0.2
Zone1 Encounters Tier212.6%0.26
Zone4 Undead Tier212.6%0.2
Zone2 Encounters Tier212.6%0.2
Zone2 Undead Tier212.6%0.2
Zone4 Encounters Tier212.6%0.2
Zone1 Trork Tier212.6%0.26
Zone1 Kweebec Tier110.9%0.17
Zone3 Kweebec Tier110.9%0.17
Zone1 Goblin Tier110.9%0.17
Zone1 Undead Tier110.9%0.17
Zone3 Outlander Tier110.9%0.17
Zone1 Encounters Tier110.9%0.17
Zone2 Feran Tier110.9%0.17
Zone3 Undead Tier110.9%0.17
Zone4 Undead Tier110.9%0.17
Zone2 Encounters Tier110.9%0.17
Zone2 Undead Tier110.9%0.17
Zone3 Encounters Tier110.9%0.17
Zone4 Encounters Tier110.9%0.17
Zone1 Trork Tier110.9%0.17
Zone3 Trork Tier110.9%0.17

Salvage 32

Salvaging these at a Salvage bench gives this item back:

Expected effort

How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.

SourceTries per itemTries for 10≥1 in 1≥1 in 5≥1 in 10
BisonKill0.44100%100%100%
Bleached HoundKill0.44100%100%100%
Cave RaptorKill0.44100%100%100%
Rhino ToadKill0.44100%100%100%
Black WolfKill0.76.7100%100%100%
BoarKill0.76.7100%100%100%
CowKill0.76.7100%100%100%
HorseKill0.76.7100%100%100%
Hunting WolfKill0.76.7100%100%100%
HyenaKill0.76.7100%100%100%
Magma Rhino ToadKill0.76.7100%100%100%
Magma SlugKill0.76.7100%100%100%
Moose BullKill0.76.7100%100%100%
Moose CowKill0.76.7100%100%100%
Sabertooth TigerKill0.76.7100%100%100%
Sand LizardKill0.76.7100%100%100%
Snow LeopardKill0.76.7100%100%100%
Test Death ParticlesKill0.76.7100%100%100%
WarthogKill0.76.7100%100%100%
White WolfKill0.76.7100%100%100%
Fen StalkerKill110100%100%100%

"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.

Used to make 1

Raw game dataResolved from Server/Item/Items/Ingredient/Hide/Ingredient_Hide_Medium.json and its parents
  • qualityCommon
  • level10
  • categoryItems.Ingredients
  • categories[Items.Ingredients]
  • iconIcons/ItemsGenerated/Ingredient_Hide_Medium.png
  • hasIcontrue