Iron Bars
Overview
- Category
- Deco
- Kind
- Block
- Game ID
Deco_Iron_Bars
How to get it
Craft
- 1×Iron Ingot
- →
- 2×Iron Bars
Need several? The crafting calculator expands this recipe down to raw materials.
Drops 1
| Source | How | Chance | Average | Range |
|---|---|---|---|---|
| Iron Bars - Corner | Mine or break | 100% | 1 | 1 |
Chance of at least one per kill or break, computed from the drop tables. How we compute it.
Expected effort
How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.
| Source | Tries per item | Tries for 10 | ≥1 in 1 | ≥1 in 5 | ≥1 in 10 |
|---|---|---|---|---|---|
| Iron Bars - Corner | 1 | 10 | 100% | 100% | 100% |
"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.
Craft or farm?
Farm one
About 1 breaks of Iron Bars - Corner (mine or break), the source with the most per try.
Raw game dataResolved from Server/Item/Items/Deco/Deco_Iron_Bars.json and its parents
- categoryBlocks.Deco
- categories[Blocks.Deco]
- iconIcons/ItemsGenerated/Deco_Iron_Bars.png
- setDeco_Iron
- isBlocktrue
recipe{3}
inputs[1]
0{2}
- idIngredient_Bar_Iron
- qty1
outputs[1]
0{2}
- idDeco_Iron_Bars
- qty2
bench{3}
- idBuilders
- typeStructuralCrafting
- categories[Wall]
- hasIcontrue