Flax Thread
Hits and energy by mastery
It takes 4 ticks and can't progress below 3 green mastery. Each hit adds a tick per full multiple of that requirement, up to 3:
| Mastery | Ticks per hit | Hits | Energy |
|---|---|---|---|
| 3+ | 1 | 4 | 4 |
| 6+ | 2 | 2 | 2 |
| 9+ | 3 | 2 | 2 |
Tools on the belt and perks add mastery; a zombie always works at the requirement.
Recipe
Takes
- 4×Flax
Makes
- 4, or 6 with Tailor×Flax Thread
At Spinning Wheel · 4 ticks · 4 energy
Need several, or the whole chain? The crafting planner works it out down to raw materials.
Overview
- Kind
- Craft
- Station
- Spinning Wheel
- Mastery
- Green mastery
- Mastery required
- 3
- Ticks
- 4
- Energy per tick
- 1
- Game ID
thread_flax
Unlocked by 1
Raw game dataAs stored in the game's GameBalance
- kindcraft
- stations[spinning_wheel]
- talenttalent_green
inputs[1]
0{2}
- idflax
- count4
outputs[1]
0{2}
- idthread_flax
count{1}
- formula4+2*#zperk_tailor
- duration4
- energyPerTick1
- masteryLock3
- needsUnlocktrue
techPoints{1}
- green1