Butcher's Kit
Hits and energy by mastery
It takes 8 ticks and can't progress below 3 red mastery. Each hit adds a tick per full multiple of that requirement, up to 3:
| Mastery | Ticks per hit | Hits | Energy |
|---|---|---|---|
| 3+ | 1 | 8 | 24 |
| 6+ | 2 | 4 | 12 |
| 9+ | 3 | 3 | 9 |
Tools on the belt and perks add mastery; a zombie always works at the requirement.
Recipe
Takes
Makes
At Jewelry Table · 8 ticks · 24 energy
Need several, or the whole chain? The crafting planner works it out down to raw materials.
Perks that change it 5
- GoldsmithKeeperstarts 2 ticks ahead (count as successes), -1 energy
- Talented jewelerKeeper+4 mastery
- Novice BlacksmithZombie+2 mastery
- Dead jewelerZombiestarts 2 ticks ahead (count as successes)
- Corpse jewelerZombie+3 mastery
Overview
- Kind
- Craft
- Station
- Jewelry Table
- Mastery
- Red mastery
- Mastery required
- 3
- Ticks
- 8
- Energy per tick
- 3
- Game ID
surgical_kit_1
Unlocked by 1
Raw game dataAs stored in the game's GameBalance
- kindcraft
- stations[jeweler_table]
- talenttalent_red
inputs[2]
0{2}
- iddetails_1_bronze
- count2
1{2}
- idskroll_skin_pig
- count1
outputs[1]
0{2}
- idsurgical_kit_1
- count1
- duration8
- energyPerTick3
- masteryLock3
- needsUnlocktrue
- linkedPerks[perk_jeweller, perk_talented_jeweler, zperk_novice_blacksmith, zperk_jeweller, zperk_jeweller_talent]
techPoints{2}
- red3
- blue1