Reinforced Beam
Hits and energy by mastery
It takes 6 ticks and can't progress below 8 red mastery. Each hit adds a tick per full multiple of that requirement, up to 3:
| Mastery | Ticks per hit | Hits | Energy |
|---|---|---|---|
| 8+ | 1 | 6 | 12 |
| 16+ | 2 | 3 | 6 |
| 24+ | 3 | 2 | 4 |
Base price of what it makes: 60, of what it takes: 55 (+5, +0.42 per energy at 8 mastery).
Tools on the belt and perks add mastery; a zombie always works at the requirement.
Recipe
Takes
Makes
At Iron Anvil, Steel Anvil · 6 ticks · 12 energy
Need several, or the whole chain? The crafting planner works it out down to raw materials.
Perks that change it 2
- Advanced BlacksmithZombie+4 mastery
- Heat HandlerKeeper+2 mastery
Overview
- Kind
- Craft
- Station
- Iron Anvil
- Mastery
- Red mastery
- Mastery required
- 8
- Ticks
- 6
- Energy per tick
- 2
- Game ID
reinforced_beam
Unlocked by 1
Raw game dataAs stored in the game's GameBalance
- kindcraft
- stations[iron_anvil, steel_anvil]
- talenttalent_red
inputs[2]
0{2}
- idoiled_beam
- count1
1{2}
- iddetail_1_iron
- count1
outputs[1]
0{2}
- idreinforced_beam
- count1
- duration6
- energyPerTick2
- masteryLock8
- needsUnlocktrue
- linkedPerks[zperk_advanced_blacksmith, perk_heat_handler]
techPoints{1}
- red4