Open the door
Hits and energy by mastery
It takes 3 ticks and can't progress below 1 orange mastery. Each hit adds a tick per full multiple of that requirement, up to 3:
| Mastery | Ticks per hit | Hits | Energy |
|---|---|---|---|
| 1+ | 1 | 3 | 6 |
| 2+ | 2 | 2 | 4 |
| 3+ | 3 | 1 | 2 |
Tools on the belt and perks add mastery; a zombie always works at the requirement.
Recipe
Makes
At Locked door · 3 ticks · 6 energy
Need several, or the whole chain? The crafting planner works it out down to raw materials.
Overview
- Kind
- Craft
- Station
- Locked door
- Mastery
- Orange mastery
- Mastery required
- 1
- Ticks
- 3
- Energy per tick
- 2
- Game ID
quest_base_locked_door_tower
Raw game dataAs stored in the game's GameBalance
- kindcraft
- stations[base_locked_door_tower]
- talenttalent_orange
inputs[2]
0{2}
- idintro_prison_medallion
- count1
1{2}
- iddoctor_meeting_code
- count1
outputs[1]
0{2}
- idintro_prison_medallion
- count1
- duration3
- energyPerTick2
- masteryLock1
techPoints{1}
- red1