Improve newspaper I
Hits and energy by mastery
It takes 12 ticks and can't progress below 9 yellow mastery. Each hit adds a tick per full multiple of that requirement, up to 3:
| Mastery | Ticks per hit | Hits | Energy |
|---|---|---|---|
| 9+ | 1 | 12 | 24 |
| 18+ | 2 | 6 | 12 |
| 27+ | 3 | 4 | 8 |
Tools on the belt and perks add mastery; a zombie always works at the requirement.
Recipe
At Printing Press · 12 ticks · 24 energy
Need several, or the whole chain? The crafting planner works it out down to raw materials.
Perks that change it 5
- Like a KingKeeperstarts 2 ticks ahead (count as successes)
- Good pressKeeper+4 mastery
- Dead KingZombiestarts 2 ticks ahead (count as successes)
- Dead pressZombie+3 mastery
- Dead tree societyZombie+3 mastery
Overview
- Kind
- Craft
- Station
- Printing Press
- Mastery
- Yellow mastery
- Mastery required
- 9
- Ticks
- 12
- Energy per tick
- 2
- Game ID
newspaper_improve_1
Unlocked by 1
Raw game dataAs stored in the game's GameBalance
- kindcraft
- stations[newspaper_press]
- talenttalent_yellow
inputs[2]
0{2}
- idnewspaper:1
- count20
1{2}
- idstory:2
- count1
outputs[1]
0{2}
- idnewspaper:2
count{1}
- formula20 + 10*#perk_paper_maker
- duration12
- energyPerTick2
- masteryLock9
- needsUnlocktrue
- linkedPerks[perk_like_king, perk_good_press, zperk_dead_king, zperk_newspaper_talent, zperk_paper_talent]
techPoints{2}
- red4
- blue4