Iron Ore
Hits and energy by mastery
It takes 8 ticks and can't progress below 1 orange mastery. Each hit adds a tick per full multiple of that requirement, up to 3:
| Mastery | Ticks per hit | Hits |
|---|---|---|
| 1+ | 1 | 8 |
| 2+ | 2 | 4 |
| 3+ | 3 | 3 |
Tools on the belt and perks add mastery; a zombie always works at the requirement.
Recipe
At Zombie Miner · 8 ticks
Need several, or the whole chain? The crafting planner works it out down to raw materials.
Perks that change it 1
- Zombie MinerZombie-2 ticks to finish
Overview
- Kind
- Craft
- Station
- Zombie Miner
- Mastery
- Orange mastery
- Mastery required
- 1
- Ticks
- 8
- Game ID
mine_zombie_craft
Raw game dataAs stored in the game's GameBalance
- kindcraft
- stations[mine_ore_coal_crafter]
- talenttalent_orange
outputs[3]
0{2}
- idiron_ore
- count1
1{2}
- idcoal
- count2
2{3}
- idgem
- count1
chance{1}
- formula0.1*WorkerPar("zperk_magpies_eye")
- duration8
- masteryLock1
- linkedPerks[zperk_zombie_miner]
techPoints{1}
- red1