Firewood
Hits and energy by mastery
It takes 5 ticks and can't progress below 2 orange mastery. Each hit adds a tick per full multiple of that requirement, up to 3:
| Mastery | Ticks per hit | Hits | Energy |
|---|---|---|---|
| 2+ | 1 | 5 | 10 |
| 4+ | 2 | 3 | 6 |
| 6+ | 3 | 2 | 4 |
Tools on the belt and perks add mastery; a zombie always works at the requirement.
Recipe
At Chopping Spot · 5 ticks · 10 energy
Need several, or the whole chain? The crafting planner works it out down to raw materials.
Perks that change it 3
- Apprentice CarpenterZombie+2 mastery
- Master CarpenterZombie+4 mastery
- Splinter ProofKeeper+2 mastery
Overview
- Kind
- Craft
- Station
- Chopping Spot
- Mastery
- Orange mastery
- Mastery required
- 2
- Ticks
- 5
- Energy per tick
- 2
- Game ID
firewood
Unlocked by 1
Raw game dataAs stored in the game's GameBalance
- kindcraft
- stations[chopping_spot]
- talenttalent_orange
inputs[1]
0{2}
- idwood1
- count1
outputs[1]
0{2}
- idfirewood
count{1}
- formula10+5*#perk_axeman
- duration5
- energyPerTick2
- masteryLock2
- needsUnlocktrue
- linkedPerks[zperk_apprentice_carpenter, zperk_master_carpenter, perk_splinter_proof]
techPoints{1}
- red1