Default alchemy craft
Hits and energy by mastery
It takes 3 ticks and can't progress below 1 blue mastery. Each hit adds a tick per full multiple of that requirement, up to 3:
| Mastery | Ticks per hit | Hits |
|---|---|---|
| 1+ | 1 | 3 |
| 2+ | 2 | 2 |
| 3+ | 3 | 1 |
Tools on the belt and perks add mastery; a zombie always works at the requirement.
Overview
- Kind
- Craft
- Station
- Alchemy Workbench
- Mastery
- Blue mastery
- Mastery required
- 1
- Ticks
- 3
- Game ID
default_alchemy_craft
Raw game dataAs stored in the game's GameBalance
- kindcraft
- stations[alchemy_workbench]
- talenttalent_blue
- duration3
- masteryLock1
- needsUnlocktrue