Soldier's ale
Hits and energy by mastery
It takes 6 ticks and can't progress below 4 green mastery. Each hit adds a tick per full multiple of that requirement, up to 3:
| Mastery | Ticks per hit | Hits | Energy |
|---|---|---|---|
| 4+ | 1 | 6 | 12 |
| 8+ | 2 | 3 | 6 |
| 12+ | 3 | 2 | 4 |
Tools on the belt and perks add mastery; a zombie always works at the requirement.
Recipe
Takes
- 3×Red Mushroom
- 5×Water
- 10, or 5 with Heat Saver×Fuel
Makes
At Brewing Stand · 6 ticks · 12 energy
Need several, or the whole chain? The crafting planner works it out down to raw materials.
Overview
- Kind
- Craft
- Station
- Brewing Stand
- Mastery
- Green mastery
- Mastery required
- 4
- Ticks
- 6
- Energy per tick
- 2
- Game ID
cook_soldier_ale
Unlocked by 1
Raw game dataAs stored in the game's GameBalance
- kindcraft
- stations[brewing_stand]
- talenttalent_green
inputs[3]
0{2}
- idmushroom_red
- count3
1{2}
- idwater
- count5
2{2}
- idfire
count{1}
- formula10-5*#perk_heat_saver
outputs[1]
0{2}
- idcook_soldier_ale
- count5
- duration6
- energyPerTick2
- masteryLock4
- needsUnlocktrue
techPoints{1}
- green1