Sandwich
Hits and energy by mastery
It takes 5 ticks and can't progress below 4 green mastery. Each hit adds a tick per full multiple of that requirement, up to 3:
| Mastery | Ticks per hit | Hits | Energy |
|---|---|---|---|
| 4+ | 1 | 5 | 10 |
| 8+ | 2 | 3 | 6 |
| 12+ | 3 | 2 | 4 |
Tools on the belt and perks add mastery; a zombie always works at the requirement.
Recipe
Takes
- 1×Any cabbage
- 1×Baked meat
- 2×Bread
Makes
- 4, or 6 with Cook×Sandwich
At Kitchen Table, Kitchen Table II · 5 ticks · 10 energy
Need several, or the whole chain? The crafting planner works it out down to raw materials.
Overview
- Kind
- Craft
- Station
- Kitchen Table
- Mastery
- Green mastery
- Mastery required
- 4
- Ticks
- 5
- Energy per tick
- 2
- Game ID
cook_sandwich
Unlocked by 1
Raw game dataAs stored in the game's GameBalance
- kindcraft
- stations[kitchen_table, kitchen_table_t2]
- talenttalent_green
inputs[3]
0{4}
- idgr_cabbage
- count1
- groupitems
- anyOf[cabbage:1, cabbage:2, cabbage:3]
1{2}
- idcook_baked_meat
- count1
2{2}
- idbread
- count2
outputs[1]
0{2}
- idcook_sandwich
count{1}
- formula4+2*#perk_cook
- duration5
- energyPerTick2
- masteryLock4
- needsUnlocktrue
techPoints{1}
- green1