Lens Conv
Hits and energy by mastery
It takes 6 ticks and can't progress below 7 red mastery. Each hit adds a tick per full multiple of that requirement, up to 3:
| Mastery | Ticks per hit | Hits | Energy |
|---|---|---|---|
| 7+ | 1 | 6 | 12 |
| 14+ | 2 | 3 | 6 |
| 21+ | 3 | 2 | 4 |
Tools on the belt and perks add mastery; a zombie always works at the requirement.
Recipe
At Smithy II · 6 ticks · 12 energy
Need several, or the whole chain? The crafting planner works it out down to raw materials.
Perks that change it 2
- Factory OperativeZombie-2 ticks to finish
- Puff MasterZombie+3 mastery
Overview
- Kind
- Conveyor
- Station
- Smithy II
- Mastery
- Red mastery
- Mastery required
- 7
- Ticks
- 6
- Energy per tick
- 2
- Game ID
conv_lence
Unlocked by 1
Raw game dataAs stored in the game's GameBalance
- kindcraft
- stations[conveyor_furnace_t2]
- talenttalent_red
inputs[2]
0{2}
- idsand
- count3
1{2}
- idcoal
- count2
outputs[1]
0{2}
- idlence
- count1
- duration6
- energyPerTick2
- masteryLock7
- isConveyortrue
- needsUnlocktrue
- linkedPerks[zperk_factory_operative, zperk_puff_master]
techPoints{1}
- red6