Clay Molds
Hits and energy by mastery
It takes 6 ticks and can't progress below 5 red mastery. Each hit adds a tick per full multiple of that requirement, up to 3:
| Mastery | Ticks per hit | Hits | Energy |
|---|---|---|---|
| 5+ | 1 | 6 | 12 |
| 10+ | 2 | 3 | 6 |
| 15+ | 3 | 2 | 4 |
Tools on the belt and perks add mastery; a zombie always works at the requirement.
Recipe
Makes
At Smithy II · 6 ticks · 12 energy
Need several, or the whole chain? The crafting planner works it out down to raw materials.
Perks that change it 1
- Factory OperativeZombie-2 ticks to finish
Overview
- Kind
- Conveyor
- Station
- Smithy II
- Mastery
- Red mastery
- Mastery required
- 5
- Ticks
- 6
- Energy per tick
- 2
- Game ID
conv_clay_molds
Unlocked by 1
Raw game dataAs stored in the game's GameBalance
- kindcraft
- stations[conveyor_furnace_t2]
- talenttalent_red
inputs[2]
0{2}
- idclay
- count2
1{2}
- idcoal
- count1
outputs[1]
0{2}
- idclay_molds
- count1
- duration6
- energyPerTick2
- masteryLock5
- isConveyortrue
- needsUnlocktrue
- linkedPerks[zperk_factory_operative]
techPoints{1}
- red5