Supply: Wine 3
Hits and energy by mastery
It takes 6 ticks and can't progress below 5 green mastery. Each hit adds a tick per full multiple of that requirement, up to 3:
| Mastery | Ticks per hit | Hits | Energy |
|---|---|---|---|
| 5+ | 1 | 6 | 12 |
| 10+ | 2 | 3 | 6 |
| 15+ | 3 | 2 | 4 |
Base price of what it makes: 200, of what it takes: 420 (-220, -18.33 per energy at 5 mastery).
Tools on the belt and perks add mastery; a zombie always works at the requirement.
Recipe
Takes
- 4×Wine
Makes
At Kitchen I, Kitchen II · 6 ticks · 12 energy
Need several, or the whole chain? The crafting planner works it out down to raw materials.
Perks that change it 1
- Factory OperativeZombie-2 ticks to finish
Overview
- Kind
- Conveyor
- Station
- Kitchen I
- Mastery
- Green mastery
- Mastery required
- 5
- Ticks
- 6
- Energy per tick
- 2
- Game ID
conv_box_vine_3
Raw game dataAs stored in the game's GameBalance
- kindcraft
- stations[conveyor_kitchen_t1, conveyor_kitchen_t2]
- talenttalent_green
inputs[1]
0{2}
- idgrape_wine:3
- count4
outputs[1]
0{2}
- idbox_vine
- count1
- duration6
- energyPerTick2
- masteryLock5
- isConveyortrue
- needsUnlocktrue
- linkedPerks[zperk_factory_operative]
techPoints{1}
- green2