Supply: Steel Tools
Hits and energy by mastery
It takes 12 ticks and can't progress below 6 red mastery. Each hit adds a tick per full multiple of that requirement, up to 3:
| Mastery | Ticks per hit | Hits | Energy |
|---|---|---|---|
| 6+ | 1 | 12 | 24 |
| 12+ | 2 | 6 | 12 |
| 18+ | 3 | 4 | 8 |
Base price of what it makes: 200, of what it takes: 4,030 (-3,830, -159.58 per energy at 6 mastery).
Tools on the belt and perks add mastery; a zombie always works at the requirement.
Recipe
Takes
- 4×Steel Ingot
- 1×Crate
Makes
At Smithy II · 12 ticks · 24 energy
Need several, or the whole chain? The crafting planner works it out down to raw materials.
Perks that change it 2
- Factory OperativeZombie-2 ticks to finish
- Master BlacksmithZombie+6 mastery
Overview
- Kind
- Conveyor
- Station
- Smithy II
- Mastery
- Red mastery
- Mastery required
- 6
- Ticks
- 12
- Energy per tick
- 2
- Game ID
conv_box_tools_steel
Unlocked by 1
Raw game dataAs stored in the game's GameBalance
- kindcraft
- stations[conveyor_furnace_t2]
- talenttalent_red
inputs[2]
0{2}
- idingot_steel
- count4
1{2}
- idbox_empty
- count1
outputs[1]
0{2}
- idbox_tools_steel
- count1
- duration12
- energyPerTick2
- masteryLock6
- isConveyortrue
- needsUnlocktrue
- linkedPerks[zperk_factory_operative, zperk_master_blacksmith]
techPoints{1}
- red5