Supply: Iron Conv
Hits and energy by mastery
It takes 10 ticks and can't progress below 2 orange mastery. Each hit adds a tick per full multiple of that requirement, up to 3:
| Mastery | Ticks per hit | Hits | Energy |
|---|---|---|---|
| 2+ | 1 | 10 | 20 |
| 4+ | 2 | 5 | 10 |
| 6+ | 3 | 4 | 8 |
Base price of what it makes: 50, of what it takes: 1,280 (-1,230, -61.5 per energy at 2 mastery).
Tools on the belt and perks add mastery; a zombie always works at the requirement.
Recipe
Takes
Makes
At Assembly bench I, Assembly bench II, Assembly bench III · 10 ticks · 20 energy
Need several, or the whole chain? The crafting planner works it out down to raw materials.
Perks that change it 1
- Factory OperativeZombie-2 ticks to finish
Overview
- Kind
- Conveyor
- Station
- Assembly bench I
- Mastery
- Orange mastery
- Mastery required
- 2
- Ticks
- 10
- Energy per tick
- 2
- Game ID
conv_box_iron_ingot
Raw game dataAs stored in the game's GameBalance
- kindcraft
- stations[conveyor_assemblybench_t1, conveyor_assemblybench_t2, conveyor_assemblybench_t3]
- talenttalent_orange
inputs[1]
0{2}
- idingot_iron
- count8
outputs[1]
0{2}
- idbox_iron_ingot
- count1
- duration10
- energyPerTick2
- masteryLock2
- isConveyortrue
- linkedPerks[zperk_factory_operative]
techPoints{1}
- red2