Supply: Flour Sack
Hits and energy by mastery
It takes 10 ticks and can't progress below 4 green mastery. Each hit adds a tick per full multiple of that requirement, up to 3:
| Mastery | Ticks per hit | Hits | Energy |
|---|---|---|---|
| 4+ | 1 | 10 | 20 |
| 8+ | 2 | 5 | 10 |
| 12+ | 3 | 4 | 8 |
Tools on the belt and perks add mastery; a zombie always works at the requirement.
Recipe
Makes
- 1, or 2 with Miller×Supply: Flour Sack
At Kitchen I, Kitchen II · 10 ticks · 20 energy
Need several, or the whole chain? The crafting planner works it out down to raw materials.
Perks that change it 1
- Factory OperativeZombie-2 ticks to finish
Overview
- Kind
- Conveyor
- Station
- Kitchen I
- Mastery
- Green mastery
- Mastery required
- 4
- Ticks
- 10
- Energy per tick
- 2
- Game ID
conv_box_flour
Unlocked by 1
Raw game dataAs stored in the game's GameBalance
- kindcraft
- stations[conveyor_kitchen_t1, conveyor_kitchen_t2]
- talenttalent_green
inputs[2]
0{2}
- idwheat
- count16
1{2}
- idfabric_flax
- count2
outputs[1]
0{2}
- idbox_flour
count{1}
- formula1+#zperk_miller
- duration10
- energyPerTick2
- masteryLock4
- isConveyortrue
- needsUnlocktrue
- linkedPerks[zperk_factory_operative]
techPoints{1}
- green2